POV-Ray : Newsgroups : povray.general : Real Time Ray Tracing : Re: Real Time Ray Tracing Server Time
6 Aug 2024 21:40:57 EDT (-0400)
  Re: Real Time Ray Tracing  
From: Tom A 
Date: 8 Mar 2002 16:41:06
Message: <3C892FF2.51E81670@my-deja.com>
Warp wrote:
> 
>   Just get a fast-enough computer, make a simple scene and render it
> in an animation.
>   For example this scene:
> 
> camera { location -z*15 look_at 0 angle 35 }
> light_source { <100,250,-50>, 1 }
> union
> { sphere { -x, 1 }
>   sphere { x, 1 }
>   sphere { y, 1 }
>   box { <-2,0,-1.5><2,-1,1.5> }
>   pigment { rgb <1,.5> }
>   finish { specular .5 reflection .5 }
>   rotate <clock*360, 2*clock*360, .75*clock*360>
> }
> 
> renders in my computer (1.2GHz Athlon) at 320x240 with +kff500 -ga -f
> at about 5 FPS.
> 

Bummer, my work system (which is about 2.5 times as fast as my home
system) did one frame per three seconds.

(I just realized the other day that Exile: Myst 3 requires a pentium II
or better - so, I'll probably need a $400 upgrade to run a $30 game.)
-- 
Tom A.
"No doubt many that post deserve to be flamed.  And many that are flamed
didn't deserve it.  Can you give them the latter?  Then don't be so
quick to deal out the former!" - not Gandalf.
Deja mail is gone.  Look for me at raugost at yahoo . com


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