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Mitchell Waite wrote:
> These How Tos are short tutorials on how to do a speciifc task
> in POV Ray and are fun to write. Things like How Do I Make a
> Cloud, How Do I Make an Explosion, etc.
"How Do I Use Media So I Can Get the Result I Want On the First
Try Instead of Randomly Putting In Numbers?"
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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"Timothy R. Cook" wrote:
> "How Do I Use Media So I Can Get the Result I Want On the First
> Try Instead of Randomly Putting In Numbers?"
Practice, a lot!
--
Ken Tyler
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On Tue, 12 Feb 2002 18:22:01 -0800, Ken <tyl### [at] pacbellnet> wrote:
> Sure, have a link -
> http://news.povray.org/povray.announce.frequently-asked-questions/16710/?tmax=100
I have posted this link three times in his threads but he still repeats this
mistake.
ABX
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> "How Do I Use Media So I Can Get the Result I Want On the First
> Try Instead of Randomly Putting In Numbers?"
Hey, that's how it was designed =)
Fabien.
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fabien wrote:
> > "How Do I Use Media So I Can Get the Result I Want On the First
> > Try Instead of Randomly Putting In Numbers?"
> Hey, that's how it was designed =)
Just because it was designed X way doesn't mean I can't get it
to do Y...what's the old addage? "If it doesn't fit, use a
bigger hammer"?
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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> Just because it was designed X way doesn't mean I can't get it
> to do Y...what's the old addage? "If it doesn't fit, use a
> bigger hammer"?
No no no... "If they shoe fits, the army didn't issue it."
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I don't understand this message. Who is "he" and what "link" have you posted
3 times. What is the point?
Is there some problem with this posting? It has generated responses to me,
so I assumed it must be in the right place. I don't believe this post fits
in frequently asked questions, and moreover I have yet to see any activity
in that list, the last date of a message there was dated 4/17/01. If there
is a better place let me know.
Mitch
news:609k6uk3qi4vvij66hovfa06qe38pvn572@4ax.com...
> On Tue, 12 Feb 2002 18:22:01 -0800, Ken <tyl### [at] pacbellnet> wrote:
> > Sure, have a link -
> >
http://news.povray.org/povray.announce.frequently-asked-questions/16710/?tma
x=100
>
> I have posted this link three times in his threads but he still repeats
this
> mistake.
>
> ABX
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This seems to be a subset of a more general How Do I issues in POV Ray.
Without a way to mode certain scenes in real time its almost impossible to
guage what kind of numbers you need for a lot of effects. Media is one I
have stumbled on and I am still not sure how to get around just trying and
trying in a small image until the ranges seem to work.
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C69DE88.37C8EB93@scifi-fantasy.com...
> Mitchell Waite wrote:
> > These How Tos are short tutorials on how to do a speciifc task
> > in POV Ray and are fun to write. Things like How Do I Make a
> > Cloud, How Do I Make an Explosion, etc.
>
> "How Do I Use Media So I Can Get the Result I Want On the First
> Try Instead of Randomly Putting In Numbers?"
>
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
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Mitchell Waite wrote:
>
> This seems to be a subset of a more general How Do I issues in POV Ray.
> Without a way to mode certain scenes in real time its almost impossible to
> guage what kind of numbers you need for a lot of effects. Media is one I
> have stumbled on and I am still not sure how to get around just trying and
> trying in a small image until the ranges seem to work.
This is a problem with advanced computationally expensive features. It used
to be that simple layered textures took forever to render in POV-Ray and
now with faster CPUs/FPUs you hardly notice them. So hopefully in the future
the pain we suffer with the current slower features will be mitigated by
having better hardware to work with.
--
Ken Tyler
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On Wed, 13 Feb 2002 13:23:13 -0800, "Mitchell Waite" <mit### [at] dnaicom>
wrote:
> I don't understand this message. Who is "he" and what "link" have you posted
> 3 times. What is the point?
Here is explanation. Forgive me language mistakes. "he" is You.
My memory was misteken - I posted that link only 2 times. In third case I've
not posted this link becouse of little difference (Moray at subject):
http://news.povray.org/0t4b5u8qghn3m9hr2ldeuc5124lshg7m1i%404ax.com
becouse you posted the same content at
http://news.povray.org/3c5591de%40news.povray.org
http://news.povray.org/3c5591d2%241%40news.povray.org
http://news.povray.org/ddea4u4e9ukkoupo1mq2k3c46poomhp6a9%404ax.com
becouse you posted the same content at
http://news.povray.org/3c453233%40news.povray.org
http://news.povray.org/3c453246%40news.povray.org
You posted the similiar question but with little difference (POVRAY/MORAY)
http://news.povray.org/3c476260%40news.povray.org
http://news.povray.org/3c476270%40news.povray.org
Posted link: (http://news.povray.org/3889782D.B530971F%40pacbell.net)
describes rules of sending similiar content to different groups. Somebody
always send this link when anybody waste space of server. It's not against you
- it's just to refresh rules of sending.
ABX
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