Mitchell Waite wrote:
>
> This seems to be a subset of a more general How Do I issues in POV Ray.
> Without a way to mode certain scenes in real time its almost impossible to
> guage what kind of numbers you need for a lot of effects. Media is one I
> have stumbled on and I am still not sure how to get around just trying and
> trying in a small image until the ranges seem to work.
This is a problem with advanced computationally expensive features. It used
to be that simple layered textures took forever to render in POV-Ray and
now with faster CPUs/FPUs you hardly notice them. So hopefully in the future
the pain we suffer with the current slower features will be mitigated by
having better hardware to work with.
--
Ken Tyler
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