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> > Particle system - Not something I use.
>
> You probably would find some uses...they are used for things like snow,
> flowing water, fire, smoke, steam, etc.
Not unless somebody does a Moray plugin for it :)
> > BTW Chris, when do your holidays end?
>
> Well, I would be going back on the 19th, but I'm not going back to
> college next semester. I'll probably end up starting college again next
> fall...and at a college with internet access. ;-)
Umm... Okaay.
Mind you, you should probably be aware that net access was a main
contributing factor to why I didn't get as good a degree as I possibly
could have. Specifically a 24 hour computer lab in my honours year when
I had a key to the labs...
Bye for now,
Jamie.
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In article <3c47fc3a@news.povray.org>,
"Rune" <run### [at] mobilixnetdk> wrote:
> Have you considered the possibility of those two facts being closely
> related? Patches need to be demonstrated in order to get people interested.
> "I have no idea what your patch can do and how well, so why should I use
> it?"
I have done some demos, mostly images but a few animations...and some of
my other patches get more attention with less of a demonstration. I
think people just aren't as interested in particle systems...
--
--
Christopher James Huff <chr### [at] maccom>
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"Christopher James Huff" wrote:
> I have done some demos, mostly images but a few animations...
> and some of my other patches get more attention with less
> of a demonstration. I think people just aren't as interested
> in particle systems...
Haha, it's very easy to tell that you haven't been reading
povray.binaries.animations for many months. :)
Particle systems has probably been the single most popular and active theme
in that group for a long time with several people working on systems and
lots of people waiting for the releases after having seen lots of cool
animations. I can't think of anything that has gotten more interest than
particle systems.
So my advise is that you read through povray.binaries.animations for the
past months you've been away and then revise the situation. :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Jan 2)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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"Rune" wrote:
> So my advise is that you read through povray.binaries.animations for the
> past months you've been away and then revise the situation. :)
For a start, here's some message searches - most of the results are related
to particle systems.
http://news.povray.org/search/advanced/?s=JRG&g=povray.binaries.animations&a
=1&p=0
JRG - 6 particle system related threads.
http://news.povray.org/search/advanced/?s=Tim+Nikias&g=povray.binaries.anima
tions&a=1&p=0
Tim Nikias - 9 particle system related threads.
http://news.povray.org/search/advanced/?s=Rune&g=povray.binaries.animations&
a=1&p=0
Rune - 17 particle system related threads.
http://news.povray.org/search/advanced/?s=INVALID_ADDRESS&g=povray.binaries.
animations&a=1&p=0
Fernando - 8 particle system related threads.
http://news.povray.org/search/advanced/?s=Mark+James+Lewin&b=Search&g=povray
.binaries.animations&a=1&p=0
Mark James Lewin - 3 particle system related threads.
I wouldn't call that "no interest". Especially not considering the often
quite high number of responses to those threads.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Jan 2)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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> I have done some demos, mostly images but a few animations...and some of
> my other patches get more attention with less of a demonstration. I
> think people just aren't as interested in particle systems...
On the contrary, there is an immense amount of interest. The only problem is
that we've yet to see a flawless one come out that also works fast, and is
flexible and easy to use. If you can come up with that combination, I assure
you you will see a great deal of response. I've been dying to do waterfalls,
for one thing.
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Christopher James Huff wrote:
> > I think people just aren't as interested in particle systems...
In the case of Megapov Plus, I'm not sure that is the issue. I downloaded the
patch on the strength of a few stills I saw done with it, and really wanted to be
able to use it, as I liked what I saw. The problem is, not being acquainted with
the finer points of particle systems, I found the documentation of the particle
system portion of the patch difficult to follow and impossible to put into
practice. I would have liked to see some demo files and a detailed tutorial
included in the archive, because, as I said, I was really interested in some of
the effects possible with this patch.
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Rune wrote:
> >I wouldn't call that "no interest". Especially not considering the often
> >quite high number of responses to those threads.
In all fairness to Chris, he is the only person I know of working on a particle
system who has actually released his code. It is jaw-dropping to see some of the
stuff people are coming up with, but when do we get to see some source?
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Ditto.
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"Dave Dunn" wrote:
> In all fairness to Chris, he is the only person I
> know of working on a particle system who has actually
> released his code. It is jaw-dropping to see some of
> the stuff people are coming up with, but when do we
> get to see some source?
I guess I have wanted it to be "finished" before I released it. But I'll
look into releasing an early version sooner than planned. Right now I'm
working on my lip synch system though, and I also have some school projects
etc. that take time...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Jan 2)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Christopher James Huff wrote:
>
> I have done some demos, mostly images but a few animations...and some of
> my other patches get more attention with less of a demonstration. I
> think people just aren't as interested in particle systems...
IIRC you made quite some demo scenes for it (i have 19 files here, but
maybe some are my own) and i also have a 9k text file with documentation.
I think the scenes with inter particle forces do not work, but apart from
that it does not seem to be that bad. If you have time some more detailed
documentation would be good of course.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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