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8 Aug 2024 06:17:06 EDT (-0400)
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From: Thorsten Froehlich
Subject: Re: POVRay Dreamcast port
Date: 7 Apr 2001 18:48:46
Message: <3acf994e$1@news.povray.org>
In article <chrishuff-88B0A4.17280307042001@news.povray.org> , Chris 
Huff <chr### [at] maccom>  wrote:

> The Dreamcast's processor runs at 200MHz, it should render skyvase.pov
> in far less than 3 hours, even with an unoptimized compiler.

Maybe (I do not know about the SH) the FPU only supports
single-precision floating point numbers in hardware?  If the compiler is
then forced to generate code for it you would get such a slowdown...


     Thorsten


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From: Thorsten Froehlich
Subject: Re: POVRay Dreamcast port
Date: 7 Apr 2001 18:51:57
Message: <3acf9a0d$1@news.povray.org>
In article <MPG.1539782b51913029898ad@news.povray.org> , 
jam### [at] ntlworldcom (Jamie Davison) wrote:

> Yep, but IIRC the SH4 is a RISC chip, and I've never seen POV running at
> any great speed on a RISC chip

Even if you have not seen it, this is simply an incorrect
generalisation!

>  (Caveat: My experience of POV on RISC
> machines is limited to Acorn Archimedes systems  which compared *Very*

Because it didn't have an FPU?


    Thorsten


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From: Chris Huff
Subject: Re: POVRay Dreamcast port
Date: 7 Apr 2001 20:30:58
Message: <chrishuff-2A5D3E.19305907042001@news.povray.org>
In article <3acf994e$1@news.povray.org>, "Thorsten Froehlich" 
<tho### [at] trfde> wrote:

> Maybe (I do not know about the SH) the FPU only supports
> single-precision floating point numbers in hardware?  If the compiler is
> then forced to generate code for it you would get such a slowdown...

    I looked for specifications on it, and couldn't find any in-depth 
information, but I did see a reference to a 64-bit floating point 
unit...I interpreted that as a unit that handles 64-bit floats, though 
it could be a vector unit handling 2 32-bit floats, or something similar.
    If it does double-precision through software, that would slow it 
down a lot...nothing to do with it being a RISC processor, though.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Rick [Kitty5]
Subject: Re: POVRay Dreamcast port
Date: 7 Apr 2001 21:27:33
Message: <3acfbe85@news.povray.org>
> Maybe (I do not know about the SH) the FPU only supports
> single-precision floating point numbers in hardware?  If the compiler is
> then forced to generate code for it you would get such a slowdown...

don't forget that while a DC maybe able to handle very complex 3d geometry,
this is almost certainly handled by the gfx chipset to a certain degree, the
main cpu doesn't have to be (and probably isn't) up to much in terms of
actual computing power.

now if pov could figure out a way to use the geometry engines on 3d hardware
to do some floating point crunching :P

--
Rick

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From: Chris Huff
Subject: Re: POVRay Dreamcast port
Date: 7 Apr 2001 22:52:33
Message: <chrishuff-896C23.21523407042001@news.povray.org>
In article <3acfbe85@news.povray.org>, "Rick [Kitty5]" 
<ric### [at] kitty5com> wrote:

> now if pov could figure out a way to use the geometry engines on 3d 
> hardware to do some floating point crunching :P

I doubt the geometry engines are any more capable at double-precision 
calculations...and sending the information back and forth would probably 
be even slower.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Tony[B]
Subject: Re: POVRay Dreamcast port
Date: 7 Apr 2001 23:59:21
Message: <3acfe219@news.povray.org>
> 3 HOURS !?!  My old XT could do it in 3 hours!

 From what I can tell, the guy left it running at minimum priority because
that machine isn't just for rendering, but is also a webserver, and he
didn't want any slowdowns. So that benchmark is not accurate at all.


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From: Jamie Davison
Subject: Re: POVRay Dreamcast port
Date: 8 Apr 2001 09:31:38
Message: <MPG.153a6e7feaf8e1989898b0@news.povray.org>
> >  (Caveat: My experience of POV on RISC
> > machines is limited to Acorn Archimedes systems  which compared *Very*
> 
> Because it didn't have an FPU?

Quite possibly.  I forgot to mention that this was about 6 or so years 
ago and given how much things have moved on I wasn't really expecting the 
current crop of RISC based machines to have the same flaws.

Well, that'll teach me to fling off a quick comment without thinking too 
much about things first...  :)

Bye for now,
     Jamie.


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From: Jamie Davison
Subject: Re: POVRay Dreamcast port
Date: 8 Apr 2001 09:31:39
Message: <MPG.153a74e5761ac8cb9898b1@news.povray.org>
> > Yep, but IIRC the SH4 is a RISC chip, and I've never seen POV running at 
> > any great speed on a RISC chip (Caveat: My experience of POV on RISC 
> > machines is limited to Acorn Archimedes systems  which compared *Very* 
> > poorly, even to my old 486DX2/66, and so may not apply to the SH4)
> 
> The PowerPC processors are RISC, and while they aren't the top 
> performers, they are far better than you implied. My 350MHz G3 rendered 
> skyvase.pov at 640*480, using adaptive antialiasing with a threshold of 
> 0.3, in 1 minute 33 seconds.

Pretty good, My PII-300 manages 2'20" with method 1, and 3'3" with method 
2.

Oh, and please note I wasn't having a go at Macs, in fact I'd forgotten 
that they were RISC based while I wrote my previous post.

Bye for now,
     Jamie.


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From: Warp
Subject: Re: POVRay Dreamcast port
Date: 8 Apr 2001 09:47:13
Message: <3ad06be0@news.povray.org>
Jamie Davison <jam### [at] ntlworldcom> wrote:
: Yep, but IIRC the SH4 is a RISC chip, and I've never seen POV running at 
: any great speed on a RISC chip

  The 333MHz sparcv9 processor used in the Sun Ultra 5 is a RISC processor.
POV-Ray renders there faster than with a P-II 350MHz.

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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From: Michael Brown
Subject: Re: POVRay Dreamcast port
Date: 11 Apr 2001 07:51:43
Message: <3ad4454f@news.povray.org>
I saw the other posts about speeds and remembered I quick look I did a while
ago. Alpha's came out at about 2-3x pixels per megahertz compared even to a
TBird.

Alpha's smoke most other CPU's when it comes to raytracing :)

---
Michael Brown

Physics is no fun if you disregard friction.
"Jamie Davison" <jam### [at] ntlworldcom> wrote in message
news:MPG.1539782b51913029898ad@news.povray.org...
> > > While we are awaiting the actual benchmark figures, I think it will be
safe
> > > to assume that its around the 3 hours mark for the standard
skyvase.pov at
> > > 640x480.
> >
> > 3 HOURS !?!  My old XT could do it in 3 hours!
>
> Yep, but IIRC the SH4 is a RISC chip, and I've never seen POV running at
> any great speed on a RISC chip (Caveat: My experience of POV on RISC
> machines is limited to Acorn Archimedes systems  which compared *Very*
> poorly, even to my old 486DX2/66, and so may not apply to the SH4)
>
> Bye for now,
>      Jamie.
>


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