POV-Ray : Newsgroups : povray.general : please confirm - mesh transparency and filter bug Server Time
8 Aug 2024 04:04:35 EDT (-0400)
  please confirm - mesh transparency and filter bug (Message 1 to 4 of 4)  
From: Micha Riser
Subject: please confirm - mesh transparency and filter bug
Date: 22 Mar 2001 15:44:54
Message: <3ABA6498.4020003@gmx.net>
Please confirm that following scene produces a wrong rendering with povray 3.1 (I 
used pvmpov3.1e for linux). The 'f' and 't' of the pigment just are ignored when 
the triangle is put into the mesh (if it is outside everything is correct).

Please confirm that this is a bug so that I can report it to povray.bugreports.

- Micha

// begin code

camera{
         location <0,4,-4>
         look_at <0,1,0>
}

light_source{<-10,50,0>  color 1 }

#declare TT=texture{pigment{rgbf <1,.5,.5,0.7>}} //or 'rgbt'

mesh{
         triangle{ <-1,1,-1>,<1,2,0>,<0,1.5,1> texture{TT} }
}

plane{y,0 pigment{rgb 1} }

// end code


Post a reply to this message

From: Zeger Knaepen
Subject: Re: please confirm - mesh transparency and filter bug
Date: 24 Mar 2001 08:45:20
Message: <3abca4f0$1@news.povray.org>
> Please confirm that following scene produces a wrong rendering with povray
3.1 (I
> used pvmpov3.1e for linux). The 'f' and 't' of the pigment just are
ignored when
> the triangle is put into the mesh (if it is outside everything is
correct).
>
> Please confirm that this is a bug so that I can report it to
povray.bugreports.

No probs here (POV-Ray 3.1 for Windows)

cu!

ZK
http://www.povplace.be.tf


Post a reply to this message

From: Zeger Knaepen
Subject: Re: please confirm - mesh transparency and filter bug
Date: 24 Mar 2001 08:48:12
Message: <3abca59c$1@news.povray.org>
> No probs here (POV-Ray 3.1 for Windows)
whoops, I was wrong...  The triangle get rendered correctly, but the shadow
is incorrect when the triangle is inside the mesh...  Everything seems to be
allright if it's outside the mesh.

 cu!

 ZK
 http://www.povplace.be.tf


Post a reply to this message

From: Micha Riser
Subject: Re: please confirm - mesh transparency and filter bug
Date: 24 Mar 2001 09:14:09
Message: <3ABCAC10.5964EFEB@gmx.net>
Oh, yes sorry.. I forgot to mention that only the shadow is incorrect.

Zeger Knaepen wrote:
> 
> > No probs here (POV-Ray 3.1 for Windows)
> whoops, I was wrong...  The triangle get rendered correctly, but the shadow
> is incorrect when the triangle is inside the mesh...  Everything seems to be
> allright if it's outside the mesh.
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.