> Please confirm that following scene produces a wrong rendering with povray
3.1 (I
> used pvmpov3.1e for linux). The 'f' and 't' of the pigment just are
ignored when
> the triangle is put into the mesh (if it is outside everything is
correct).
>
> Please confirm that this is a bug so that I can report it to
povray.bugreports.
No probs here (POV-Ray 3.1 for Windows)
cu!
ZK
http://www.povplace.be.tf
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