POV-Ray : Newsgroups : povray.general : please confirm - mesh transparency and filter bug : please confirm - mesh transparency and filter bug Server Time
8 Aug 2024 01:21:04 EDT (-0400)
  please confirm - mesh transparency and filter bug  
From: Micha Riser
Date: 22 Mar 2001 15:44:54
Message: <3ABA6498.4020003@gmx.net>
Please confirm that following scene produces a wrong rendering with povray 3.1 (I 
used pvmpov3.1e for linux). The 'f' and 't' of the pigment just are ignored when 
the triangle is put into the mesh (if it is outside everything is correct).

Please confirm that this is a bug so that I can report it to povray.bugreports.

- Micha

// begin code

camera{
         location <0,4,-4>
         look_at <0,1,0>
}

light_source{<-10,50,0>  color 1 }

#declare TT=texture{pigment{rgbf <1,.5,.5,0.7>}} //or 'rgbt'

mesh{
         triangle{ <-1,1,-1>,<1,2,0>,<0,1.5,1> texture{TT} }
}

plane{y,0 pigment{rgb 1} }

// end code


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