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Please confirm that following scene produces a wrong rendering with povray 3.1 (I
used pvmpov3.1e for linux). The 'f' and 't' of the pigment just are ignored when
the triangle is put into the mesh (if it is outside everything is correct).
Please confirm that this is a bug so that I can report it to povray.bugreports.
- Micha
// begin code
camera{
location <0,4,-4>
look_at <0,1,0>
}
light_source{<-10,50,0> color 1 }
#declare TT=texture{pigment{rgbf <1,.5,.5,0.7>}} //or 'rgbt'
mesh{
triangle{ <-1,1,-1>,<1,2,0>,<0,1.5,1> texture{TT} }
}
plane{y,0 pigment{rgb 1} }
// end code
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![](/i/fill.gif) |