POV-Ray : Newsgroups : povray.general : Mesh bug? Server Time
8 Aug 2024 08:13:01 EDT (-0400)
  Mesh bug? (Message 1 to 4 of 4)  
From: Rune
Subject: Mesh bug?
Date: 17 Jan 2001 13:11:03
Message: <3a65e037$1@news.povray.org>
The following craches POV-Ray:

#declare Tex =
texture {
   pigment {
      spotted
      // color_map {[0,rgb 0][1,rgb 1]}
   }
}
mesh {triangle {x, y, z texture {Tex}}}
// sphere {z,0.1 texture {Tex}}

It doesn't crash if a color_map is specified for the texture, or if the mesh
is replaced by another object.

Is this a known bug?

Rune
--
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From: Warp
Subject: Re: Mesh bug?
Date: 17 Jan 2001 13:17:13
Message: <3a65e1a9@news.povray.org>
You are right, it crashes. I have never heard of this bug.

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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From: Ken
Subject: Re: Mesh bug?
Date: 17 Jan 2001 13:20:54
Message: <3A65E2DA.9E706E8F@pacbell.net>
Rune wrote:
> 
> The following craches POV-Ray:

> It doesn't crash if a color_map is specified for the texture, or if the mesh
> is replaced by another object.
> 
> Is this a known bug?

I do not think this is a known bug. In my version of Pov I get the
following error message -

--> Fatal Error: No textures in multi-texture CSG object.


-- 
Ken Tyler


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From: John VanSickle
Subject: Re: Mesh bug?
Date: 22 Jan 2001 02:46:41
Message: <3A6BFAB6.807A7AD3@erols.com>
Rune wrote:
> 
> The following craches POV-Ray:
> 
> #declare Tex =
> texture {
>    pigment {
>       spotted
>       // color_map {[0,rgb 0][1,rgb 1]}
>    }
> }
> mesh {triangle {x, y, z texture {Tex}}}
> // sphere {z,0.1 texture {Tex}}
> 
> It doesn't crash if a color_map is specified for the texture, or if the
> mesh is replaced by another object.
> 
> Is this a known bug?

I knew about it.  I may have posted a message about it in the 1998-9
time frame.

Regards,
John


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