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Rune wrote:
>
> The following craches POV-Ray:
>
> #declare Tex =
> texture {
> pigment {
> spotted
> // color_map {[0,rgb 0][1,rgb 1]}
> }
> }
> mesh {triangle {x, y, z texture {Tex}}}
> // sphere {z,0.1 texture {Tex}}
>
> It doesn't crash if a color_map is specified for the texture, or if the
> mesh is replaced by another object.
>
> Is this a known bug?
I knew about it. I may have posted a message about it in the 1998-9
time frame.
Regards,
John
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