|
|
The following craches POV-Ray:
#declare Tex =
texture {
pigment {
spotted
// color_map {[0,rgb 0][1,rgb 1]}
}
}
mesh {triangle {x, y, z texture {Tex}}}
// sphere {z,0.1 texture {Tex}}
It doesn't crash if a color_map is specified for the texture, or if the mesh
is replaced by another object.
Is this a known bug?
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 6)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
|