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That's neat. Every time I get a magazine I look for any word about POV-Ray
Trace in it; bet I'm not alone.
I just got the Winter 2000 issue of Computer Arts with Maya 2.5 demo on CD,
along with their Special issue too (much the same on CD with it, Strata 3D,
Cinema 4D XL 6, etc.) and haven't seen mention of POV-Ray yet. Maybe within
the next decade is when POV gets onstage and in the lime-light :-) I guess it
already is in the science sector.
Bob
"Tor Olav Kristensen" <tor### [at] onlineno> wrote in message
news:3A61F692.71B8AE7D@online.no...
>
> I just bought the February issue of PC Plus and
> found that they have allocated a page (p.45) to
> POV-Ray and raytracing.
>
>
> Tor Olav
> --
> mailto:tor### [at] hotmailcom
> http://www.crosswinds.net/~tok/tokrays.html
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"Bob H." wrote:
>
> That's neat. Every time I get a magazine I look for any word about POV-Ray
> Trace in it; bet I'm not alone.
> I just got the Winter 2000 issue of Computer Arts with Maya 2.5 demo on CD,
> along with their Special issue too (much the same on CD with it, Strata 3D,
> Cinema 4D XL 6, etc.) and haven't seen mention of POV-Ray yet. Maybe within
> the next decade is when POV gets onstage and in the lime-light :-) I guess it
> already is in the science sector.
Hello Bob !
(I thought you had completely disappeared. I didn't realize
that you had started signing Bob H., instead of Bob Hughes.)
Maybe people has noticed some of the images produced with
MegaPOV. Anyway I believe MegaPOV has contributed to extra
attention towards POV-Ray.
I have not tried any other ray tracers, so I don't know what
kind of competition POV-Ray has out there.
Btw.: I went along and had a look at your POV-gallery again.
(http://hometown.aol.com/iotadot/gallery1.htm)
There I found an image I don't remember having seen before:
"Coffee table". I like it.
Does this mean that you have updated your site lately ?
--
Best regards,
Tor Olav
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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"Tor Olav Kristensen" <tor### [at] onlineno> wrote in message
news:3A638B22.6C6377AA@online.no...
>
> (I thought you had completely disappeared. I didn't realize
> that you had started signing Bob H., instead of Bob Hughes.)
Never really left, just haven't been frequenting the povray groups as much.
Nothing quite like real life to hamper ones existence, and isn't that a paradox
or what?
Name change coincided with reading more diverse newsgroups so went with some
anonimity rather than full name (like it matters, ha ha).
> I have not tried any other ray tracers, so I don't know what
> kind of competition POV-Ray has out there.
Of any free ones, well, can't surpass POV-Ray I don't believe. There are so
many I'm sure that I never see most either. Commercial programs sure have a
lot going for them maybe but I haven't been swayed to the dark side yet,
probably because I know I'd be disappointed in one way or another.
> Btw.: I went along and had a look at your POV-gallery again.
> (http://hometown.aol.com/iotadot/gallery1.htm)
> There I found an image I don't remember having seen before:
> "Coffee table". I like it.
> Does this mean that you have updated your site lately ?
Not at all. Pitiful. That coffee table was done long ago, before half the
stuff there actually. Thanks for taking another look though. I need to get
more done so I can add to it.
Oh, sorry for the bad web page frames (AOL) which you might have encountered
while there.
Bob H.
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Lutz Kretzschmar <lut### [at] stmuccom> wrote:
: Hey, I object to that statement! (the one about lack of a good
: modeller<g>).
Usually people testing povray don't know about moray. They just see
the codemax editor and they panic :)
Isn't renderman a similar program? That is, it doesn't have a modeller
of its own, but it's just a renderer taking text input?
Still, renderman is considered a professional program.
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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Warp wrote:
>
> Isn't renderman a similar program? That is, it doesn't have a modeller
> of its own, but it's just a renderer taking text input?
> Still, renderman is considered a professional program.
Strictly speaking RenderMan is not program, is is interface
specification. Pixar uses PRMan program (PhotoRealistic RenderMan, IIRC)
which is "scanline" renderer (it uses Reyes algorithm) , conforming to
the RenderMan interface. BMRT is RenderMan compliant raytracer, then
there is number of other programs, which conform to RenderMan interface.
And AFAIK, PRMan does not have modeller, it uses files, which are
generated by other programs. BMRT is same: it does not have modeller,
instead there is command-line program, which takes RIB file and outputs
image.
But there is number of modellers, which support RIB files (RenderMan
Interface Bytestream Protocol files) or have "direct" (plugins and such)
support for RenderMan compatible renderers.
Professional means, that renderer is capable of handling huge amount of
data (typical Pixar _compressed_ RIB file for one image is 0.5-2 GB +
texture files!) and rendering it within reasonable time. In this regard
PRMan and POV-Ray play in totally different leagues...
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On Tue, 16 Jan 2001 18:31:48 +0200, Vahur Krouverk wrote:
>And AFAIK, PRMan does not have modeller, it uses files, which are
>generated by other programs. BMRT is same: it does not have modeller,
>instead there is command-line program, which takes RIB file and outputs
>image.
Renderman is more than a spec for the RIB format, though: it's primarily an
API spec, so programs can call the renderer directly.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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Vahur Krouverk <vah### [at] aetecee> wrote:
: And AFAIK, PRMan does not have modeller
Sorry, I meant "PRMan" when I said "renderman".
Just didn't remember the difference :)
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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"Bob H." wrote:
> I just got the Winter 2000 issue of Computer Arts... and haven't seen mention of
> POV-Ray yet. Maybe within
> the next decade is when POV gets onstage and in the lime-light :-)
It was Computer Arts that introduced me to povray. There was a user gallery piece
where someone had submitted some rather uninspiring art--something like a metallic
bridge with all the wrong colors. But it mentioned this freeware raytracer and gave
the link to povray.org. This was perhaps 3 years ago.
Of course, they ARE in bed with the big buck software companies. You won't find
many indications of what freeware can do to compete with their advertisers' stuff.
I stopped buying them when the "full software, POW! distribution of Organica"
turned out to be a save-disabled demo. Lyingbrits...
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Warp wrote:
>
> Isn't renderman a similar program? That is, it doesn't have a modeller
> of its own, but it's just a renderer taking text input?
> Still, renderman is considered a professional program.
>
Pixar's RenderMan is also just a renderer, but otherwise I think it is quite
different from POV, with a different design goal. AFAIK it is a scanline
renderer (although it can use the BMRT raytracer as a "ray server"). Also it has
a relatively low-level scene description language and as such is more of a "pure
renderer" which is really not meant to be used without an external modellel.
Of course the fact that most high-end modelling tools support it doesn't hurt,
either...
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Home page http://www.hot.ee/margusrt
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"Bob H." wrote:
>...
> Nothing quite like real life to hamper ones existence, and isn't that a paradox
> or what?
>...
Real life ? Huh !
I'll stick to POV's world. It's easier to control !
;)
--
Best regards,
Tor Olav
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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