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From: GrimDude
Subject: Collison Detecion in Povray?
Date: 4 Sep 2000 02:57:13
Message: <39b347c9@news.povray.org>
Has anyone done anything like this?

Grim


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From: Ken
Subject: Re: Collison Detecion in Povray?
Date: 4 Sep 2000 10:16:45
Message: <39B1FBBD.3EBFFFC8@pacbell.net>
GrimDude wrote:
> 
> Has anyone done anything like this?

Yes, but not me.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Dave Blandston
Subject: Re: Collison Detecion in Povray?
Date: 4 Sep 2000 13:54:41
Message: <39b3e1e1$1@news.povray.org>
I recently added simple collision detection to a scene. (And I do mean
simple!) However, if your requirements aren't very complex, the method that
I used was effective and fairly easy to implement. I'd be glad to describe
what I did if you're interested.

Regards,
Dave

P.S. - You may find some tips in Chris Colefax's Explode.inc file - he has
pieces of exploded objects bouncing off the floor.


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From: Josh English
Subject: Re: Collison Detecion in Povray?
Date: 4 Sep 2000 14:13:10
Message: <39B3E630.FDC15479@spiritone.com>
If you have a bunch of spheres, then collision detection is easy, but
costly in parsing time.
I've been trying with boxes, but it hasn't been working out as well as
I'd hoped.

There is some information here:
http://freespace.virgin.net/hugo.elias/models/m_colide.htm

I'm really suprsied Ken didn't offer up a link... he must have a virus..

Josh

GrimDude wrote:

> Has anyone done anything like this?
>
> Grim

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Ken
Subject: Re: Collison Detecion in Povray?
Date: 4 Sep 2000 14:19:43
Message: <39B234B0.8DE94D29@pacbell.net>
Josh English wrote:

> I'm really suprsied Ken didn't offer up a link... he must have a virus..

Space herpes...

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Josh English
Subject: Re: Collison Detecion in Povray?
Date: 4 Sep 2000 18:25:25
Message: <39B42074.1D4DC953@spiritone.com>
Been visitng MIR again have we Ken? ; )

J

Ken wrote:

> Josh English wrote:
>
> > I'm really suprsied Ken didn't offer up a link... he must have a virus..
>
> Space herpes...
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Chris Colefax
Subject: Re: Collison Detecion in Povray?
Date: 4 Sep 2000 19:41:55
Message: <39b43343@news.povray.org>
Dave Blandston <gra### [at] earthlinknet> wrote:
[snip]
> P.S. - You may find some tips in Chris Colefax's Explode.inc file - he has
> pieces of exploded objects bouncing off the floor.

Both my Object Exploder and Liquid Spray include files offer functions for
particle collisions with an arbitrary ground plane.  Both files were created
for POV-Ray 3.0 originally (no macros, no file I/O, etc.), and so I used an
analytical, recursive while loop that allows each particle to bounce
multiple times before coming to rest (taking into account friction with the
ground plane).

For more generalised collision detection, Ron Parker's trace() function
(available in MegaPOV, will be in POV 3.5) should be a good start, although
a lot of POV scripting will still be required.  It is something I personally
want to try my hand at, as part of a more comprehensive, generalised physics
simulation/approximation (see
http://www.geocities.com/ccolefax/projects.html)...


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From: GrimDude
Subject: Re: Collison Detecion in Povray?
Date: 4 Sep 2000 20:43:31
Message: <39b441b3@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:39B234B0.8DE94D29@pacbell.net...
> Space herpes...
>
> --

...another quip?

Grim


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From: GrimDude
Subject: Re: Collison Detecion in Povray?
Date: 4 Sep 2000 20:43:33
Message: <39b441b5@news.povray.org>
> For more generalised collision detection, Ron Parker's trace() function
> (available in MegaPOV, will be in POV 3.5) should be a good start,
although
> a lot of POV scripting will still be required.  It is something I
personally
> want to try my hand at, as part of a more comprehensive, generalised
physics
> simulation/approximation (see
> http://www.geocities.com/ccolefax/projects.html)...
>
You are always pulling my fat out of the fire, Chris. :) I'll start right
away.

Thanks for all of your suggestions, guys.

Grim


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From: Ken
Subject: Re: Collison Detecion in Povray?
Date: 4 Sep 2000 20:46:51
Message: <39B44221.F9D103EA@pacbell.net>
GrimDude wrote:
> 
> "Ken" <tyl### [at] pacbellnet> wrote in message
> news:39B234B0.8DE94D29@pacbell.net...
> > Space herpes...
> >
> > --
> 
> ...another quip?

From "Space Balls the Movie" a parody of Star Wars by Mel Brooks.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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