If you have a bunch of spheres, then collision detection is easy, but
costly in parsing time.
I've been trying with boxes, but it hasn't been working out as well as
I'd hoped.
There is some information here:
http://freespace.virgin.net/hugo.elias/models/m_colide.htm
I'm really suprsied Ken didn't offer up a link... he must have a virus..
Josh
GrimDude wrote:
> Has anyone done anything like this?
>
> Grim
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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