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> For more generalised collision detection, Ron Parker's trace() function
> (available in MegaPOV, will be in POV 3.5) should be a good start,
although
> a lot of POV scripting will still be required. It is something I
personally
> want to try my hand at, as part of a more comprehensive, generalised
physics
> simulation/approximation (see
> http://www.geocities.com/ccolefax/projects.html)...
>
You are always pulling my fat out of the fire, Chris. :) I'll start right
away.
Thanks for all of your suggestions, guys.
Grim
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