|  |  | 
|  |  |  |  | 
|  |  | 
|  |  | 
|  |  |  |  | 
|  |  | 
|  |  | 
|  |  | "Greg M. Johnson" wrote:
> isosurface{
>           function{y/290+noise3d(x*0.05,y**0.05,z**0.05)}
>            accuracy 0.01
>            threshold .21
>            contained_by {sphere{0,100}}
>         pigment{SeaGreen}
>         finish{ambient 0.1}
>         }
In case anyone wanted to try this at home, there's a typo above.  What I literally
did was this:
#declare fnoise=.05;
#declare  MyObject=
isosurface{
          function{y/290+
                  noise3d(x*fnoise,y*fnoise,z*fnoise)/1
                  }
           accuracy 0.01
           threshold .21
           contained_by {
                      sphere{0,100}
                        }
        pigment{SeaGreen}
        finish{ambient 0.1}
        }
Post a reply to this message
 |  | 
|  |  | 
|  |  | 
|  |  |  |  | 
|  |  | 
|  |  | 
|  |  | Why not support a Perl based scene building language?  Maybe a filter which 
spits out POV from Perl code... :)
Warp wrote:
>   "Modules" could be better.
> 
>   As I have already said elsewhere, programming languages using modules
>   but
> which are not OO languages (such as Modula2) support structures that look
> a lot like object-oriented ones, however without being an OO language.
> 
>   To be a truely OO language, the language has to support inheritance and
> dynamic binding (besides all the stuff that modules support of course).
> 
>   It's kind of silly to talk about OO features when there are no mention
> about those two things.
> 
-- 
--------------------------------------------------------------------
Yann Ramin                      atr### [at] atrustrivalie eu  org
Atrus Trivalie Productions      www.redshift.com/~yramin
Monterey High IT                www.montereyhigh.com
AIM                             oddatrus
Marina, CA
IRM Developer                   Network Toaster Developer
SNTS Developer                  KLevel Developer
( this .sig represents the view of the world at any one
        moment. Enjoy! )
"If I read the DeCSS source code in a forest, would it make
a copyrightable sound?"
- mwalker
"All cats die.  Socrates is dead.  Therefore Socrates is a cat."
        - The Logician
-------------------------------------------------------------------- Post a reply to this message
 |  | 
|  |  | 
|  |  | 
|  |  |  |  | 
|  |  | 
|  |  | 
|  |  | Yann Ramin <atr### [at] atrustrivalie eu  org> wrote:
: Why not support a Perl based scene building language?
  Isn't povray scripting language already something like that?
-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/ Post a reply to this message
 |  | 
|  |  | 
|  |  | 
|  |  |  |  | 
|  |  | 
|  |  | 
|  |  | Warp <war### [at] tag povray  org> wrote in message news:39cf092b@news.povray.org...
>   Isn't povray scripting language already something like that?
Well, not EVEN REMOTELY comparable to the power of Perl! Just an example: I
have seen an XML parser in Perl which was written in just 30 lines... Post a reply to this message
 |  | 
|  |  | 
|  |  | 
|  |  |  |  | 
|  |  | 
|  |  | 
|  |  | Alessandro Coppo <a.c### [at] iol it> wrote:
: Well, not EVEN REMOTELY comparable to the power of Perl! Just an example: I
: have seen an XML parser in Perl which was written in just 30 lines...
  So the power of a language is measured by the number of lines it takes
to do something.
-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/ Post a reply to this message
 |  | 
|  |  | 
|  |  | 
|  |  |  |  | 
|  |  | 
|  |  | 
|  |  | Margus Ramst wrote:
> POV already contains many features usually associated with
> modellers, but implementing renderer-specific features should always have higher
> priority.
Since I've been sort of an ornery troublemaker, here, let me affirm the wisdom of that
statement.  Yes, when it comes to investing POV-Team manhours into, say a new GUI
modeller's interface, or new higher-tech radiosity features,  then render-specific
features should have a higher priority.
Is is only when this "render-not-modeller" philosophy is applied to art criticism or
the
cool object-specific features of pov that I object.  Trace functions, isosurfaces,
#write, object patterns, and the like have very little to do with rendering, and a
purist application of "r-not-m" would probably poo-poo at these features.
Perhaps, however, that's part of the reason we end up with patches.
 Post a reply to this message
 |  | 
|  |  | 
|  |  | 
|  |  |  |  | 
|  |  | 
|  |  | 
|  |  | On Wed, 27 Sep 2000 09:43:10 +0200, Alessandro Coppo wrote:
>
>Warp <war### [at] tag povray  org> wrote in message news:39cf092b@news.povray.org...
>>   Isn't povray scripting language already something like that?
>
>Well, not EVEN REMOTELY comparable to the power of Perl! Just an example: I
>have seen an XML parser in Perl which was written in just 30 lines...
I've seen a POV program that makes a PNG of a reflective sphere on a checkered 
plane in just one line.  Let's see you do that with Perl.
-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights -- 
  http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html Post a reply to this message
 |  | 
|  |  | 
|  |  | 
|  |  |  |  | 
|  |  | 
|  |  | 
|  |  | Yann Ramin wrote:
> "All cats die.  Socrates is dead.  Therefore Socrates is a cat."
>         - The Logician
> 
> --------------------------------------------------------------------
	Nonsense. WAS a cat. 
-- 
I have never had any plans to get out of this world alive.
	-- The Iron Webmaster, 61
 Post a reply to this message
 |  | 
|  |  | 
|  |  | 
|  |  |  |  | 
|  |  | 
|  |  | 
|  |  | Yann Ramin wrote:
> 
> Why not support a Perl based scene building language?  Maybe a filter which
> spits out POV from Perl code... :)
	Why not write the bindings to Perl? I don't know if the source supports
that but it wouldn't hurt to take a look. While Perl is on my "to learn"
list, it is not on most people's list. 
-- 
Matt Giwer, EE, courtesy of the US Civil Service
Commission.
	-- The Iron Webmaster, 76
 Post a reply to this message
 |  | 
|  |  | 
|  |  | 
|  |  |  |  | 
|  |  | 
|  |  | 
|  |  | Warp wrote:
> 
> Yann Ramin <atr### [at] atrustrivalie eu  org> wrote:
> : Why not support a Perl based scene building language?
> 
>   Isn't povray scripting language already something like that?
	I have always thought it is like an elephant viewed by seven blind men. 
-- 
http://www.google.com can't find anything similar to
http://www.giwersworld.org 
good luck to them. 
	--  The Iron Webmatster, 109 Post a reply to this message
 |  | 
|  |  | 
|  |  | 
|  |  |  |  | 
|  |  |