POV-Ray : Newsgroups : povray.general : 4.0 Feature discussion : Re: 4.0 Feature discussion Server Time
9 Aug 2024 19:39:34 EDT (-0400)
  Re: 4.0 Feature discussion  
From: Yann Ramin
Date: 24 Sep 2000 19:04:24
Message: <39ce8878@news.povray.org>
Why not support a Perl based scene building language?  Maybe a filter which 
spits out POV from Perl code... :)

Warp wrote:

>   "Modules" could be better.
> 
>   As I have already said elsewhere, programming languages using modules
>   but
> which are not OO languages (such as Modula2) support structures that look
> a lot like object-oriented ones, however without being an OO language.
> 
>   To be a truely OO language, the language has to support inheritance and
> dynamic binding (besides all the stuff that modules support of course).
> 
>   It's kind of silly to talk about OO features when there are no mention
> about those two things.
> 

-- 

--------------------------------------------------------------------
Yann Ramin                      atr### [at] atrustrivalieeuorg
Atrus Trivalie Productions      www.redshift.com/~yramin
Monterey High IT                www.montereyhigh.com
AIM                             oddatrus
Marina, CA

IRM Developer                   Network Toaster Developer
SNTS Developer                  KLevel Developer

( this .sig represents the view of the world at any one
        moment. Enjoy! )

"If I read the DeCSS source code in a forest, would it make
a copyrightable sound?"
- mwalker

"All cats die.  Socrates is dead.  Therefore Socrates is a cat."
        - The Logician

--------------------------------------------------------------------


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.