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Why not support a Perl based scene building language? Maybe a filter which
spits out POV from Perl code... :)
Warp wrote:
> "Modules" could be better.
>
> As I have already said elsewhere, programming languages using modules
> but
> which are not OO languages (such as Modula2) support structures that look
> a lot like object-oriented ones, however without being an OO language.
>
> To be a truely OO language, the language has to support inheritance and
> dynamic binding (besides all the stuff that modules support of course).
>
> It's kind of silly to talk about OO features when there are no mention
> about those two things.
>
--
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Yann Ramin atr### [at] atrustrivalie eu org
Atrus Trivalie Productions www.redshift.com/~yramin
Monterey High IT www.montereyhigh.com
AIM oddatrus
Marina, CA
IRM Developer Network Toaster Developer
SNTS Developer KLevel Developer
( this .sig represents the view of the world at any one
moment. Enjoy! )
"If I read the DeCSS source code in a forest, would it make
a copyrightable sound?"
- mwalker
"All cats die. Socrates is dead. Therefore Socrates is a cat."
- The Logician
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