|
![](/i/fill.gif) |
"Greg M. Johnson" wrote:
> isosurface{
> function{y/290+noise3d(x*0.05,y**0.05,z**0.05)}
> accuracy 0.01
> threshold .21
> contained_by {sphere{0,100}}
> pigment{SeaGreen}
> finish{ambient 0.1}
> }
In case anyone wanted to try this at home, there's a typo above. What I literally
did was this:
#declare fnoise=.05;
#declare MyObject=
isosurface{
function{y/290+
noise3d(x*fnoise,y*fnoise,z*fnoise)/1
}
accuracy 0.01
threshold .21
contained_by {
sphere{0,100}
}
pigment{SeaGreen}
finish{ambient 0.1}
}
Post a reply to this message
|
![](/i/fill.gif) |