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On Tue, 29 Aug 2000 09:57:02 -0400, "Greg M. Johnson"
<gre### [at] my-dejanews com> wrote:
...
>POV-Ray Tracer 2.2
Stick FTPOV in here, it's where the auto-bounding, vista and light
buffers came from.
>POV-Ray Tracer 3.01
...
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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Peter Popov <pet### [at] usa net> wrote:
: Stick FTPOV in here, it's where the auto-bounding, vista and light
: buffers came from.
Ah, so the idea of implementing patched versions into the official povray
is not anything new :)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Warp wrote:
>
> Peter Popov <pet### [at] usa net> wrote:
> : Stick FTPOV in here, it's where the auto-bounding, vista and light
> : buffers came from.
>
> Ah, so the idea of implementing patched versions into the official povray
> is not anything new :)
Nor is the idea of patched versions of POV-Ray. When I first got a modem
and found the "Call me Ray BBS" I found several 2.2 patches that offered
speed enhancements over the official version plus the other better known
feature enhancement patches. POV-Ray v3.0 was also heavily dependent upon
user submitted patches.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Warp wrote:
> Ah, so the idea of implementing patched versions into the official povray
> is not anything new :)
No, and though I can't recall a 1.0 patch, there were several (but
pretty quiet) 2.0 patches. I remember one that implemented some
basic Renderman shaders capabilities, and another one that did
halos, in a much different way that the one being implemented in 3.0.
At the time, there were also much more in-development free raytracers
(Rayshade, PolyRay, Vivid, Luxart,..), but POV-Ray ate it all,
by becoming increasingly friendly and powerful. POV-Ray is the
Microsoft of free raytracers ;-).
Now, it seems logical that programmers who wants to play with a
raytracer often choose to start from POV-Ray, instead of reinventing
the wheel.
Fabien.
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"Fabien Mosen" <fab### [at] skynet be> wrote in message
news:39AE1558.D0BB21DB@skynet.be...
| Warp wrote:
| > Ah, so the idea of implementing patched versions into the official
povray
| > is not anything new :)
|
| No, and though I can't recall a 1.0 patch, there were several (but
| pretty quiet) 2.0 patches.
This reminded me about the POV-PRO I used some. Using the DOS platform,
called version 3.02.proton, and made by Vadim .V Sytnikov, that thing could
render at surprisingly fast rates. A bare bones POV, image display was
ASCII text only (which looked interesting). IIRC I saw 25 to 50% render
times compared to the POV-Ray for Windows 3.02, depending on the type of
scene.
Btw, I thought I actually had version 3.0 at one time so sorry about
including that before.
Bob
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On Thu, 31 Aug 2000 10:20:40 +0200 Fabien Mosen <fab### [at] skynet be>
wrote:
>At the time, there were also much more in-development free raytracers
>(Rayshade, PolyRay, Vivid, Luxart,..)
<snip..>
Hi, Fabien. Xander originally intended for Polyray to be shareware but
it went the way of many other good-intentioned ideas :(
--
Alan - ako### [at] povray org - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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Peter Popov wrote:
>
> On Tue, 29 Aug 2000 09:57:02 -0400, "Greg M. Johnson"
> <gre### [at] my-dejanews com> wrote:
>
> ...
>
> >POV-Ray Tracer 2.2
>
> Stick FTPOV in here, it's where the auto-bounding, vista and light
> buffers came from.
>
Also put in ATM-POV (?) which had various lighting and media (?)
effects, and ISO-POV which is where the isosurfaces came into the
patches.
> >POV-Ray Tracer 3.01
>
> ...
>
> Peter Popov ICQ : 15002700
> Personal e-mail : pet### [at] usa net
> TAG e-mail : pet### [at] tag povray org
Mike Andrews.
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In article <39AFDDB6.29C81169@reading.ac.uk>, Michael Andrews
<M.C### [at] reading ac uk> wrote:
> Also put in ATM-POV (?) which had various lighting and media (?)
> effects,
I think you mean POV-AFX:
http://www.geocities.com/TimesSquare/2143/povafx10.html
I have been thinking of going through it to see if any of the features
of this version would still be useful in more recent versions, and how
they would be added.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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On Fri, 01 Sep 2000 12:01:06 -0500, Chris Huff wrote:
>In article <39AFDDB6.29C81169@reading.ac.uk>, Michael Andrews
><M.C### [at] reading ac uk> wrote:
>
>> Also put in ATM-POV (?) which had various lighting and media (?)
>> effects,
>
>I think you mean POV-AFX:
>http://www.geocities.com/TimesSquare/2143/povafx10.html
>
>I have been thinking of going through it to see if any of the features
>of this version would still be useful in more recent versions, and how
>they would be added.
I think "glow" would be useful.
><><
<><
'`
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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In article <slr### [at] fwi com>, ron### [at] povray org
wrote:
> I think "glow" would be useful.
That's the main one I was looking at...I have downloaded the source and
am about to check it out further. Also, there is something mentioned on
the web page that looks *very* interesting:
Spain, under the auspices of Prof. Villatoro) have devised a new and
pretty nice effect: an analytic scattering model using Warn-style light
sources (see [4]). In other words, smoooooooth "spotlights" within the
fog, not those usual hard conical light beams... and WITHOUT any kind
of volume sampling (so this is still fast and robust). I will probably
release a new version of POVAFX with these lights soon (somewhere in
March-April 1996), and will put some examples here as well."
I didn't see any more about this, so if they ever got around to writing
this patch, they didn't put it on that web site. But it does sound
interesting...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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