POV-Ray : Newsgroups : povray.general : Zebra-look Server Time
13 Sep 2024 21:47:25 EDT (-0400)
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From: Christophe Bouffartigue
Subject: Re: Zebra-look
Date: 23 Aug 2000 07:12:03
Message: <39A3B17E.6F23249B@nanterre.marelli.fr>
Christophe Bouffartigue wrote:
> 
> 
> http://www.mediaport.net/Artichaud/Tran/francais/gtp133.htm

oops, the english version...

http://www.mediaport.net/Artichaud/Tran/english/gtp133e.htm

Bouf.


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From: Greg M  Johnson
Subject: Re: Zebra-look
Date: 23 Aug 2000 08:24:20
Message: <39A3C142.D4B2B548@my-dejanews.com>
Could one simply apply turbulence to a black and white gradient pattern.

Experts: whip one up for us, please.

Jens Strohmeyer wrote:

> Hello out there...
> I'd  like to know how to create a "Zebra-look" texture
> which I want to apply to an object.
> Might spotted color maps be a possible solution to my problem ?
> Don't have much experience with them so far.
> Can anyone help me ?  Thx in advance !
> Jens


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From: Chris Huff
Subject: Re: Zebra-look
Date: 23 Aug 2000 08:27:42
Message: <chrishuff-4D8DC8.07290523082000@news.povray.org>
In article <39A334DC.33713707@mailbag.com>, mtg### [at] povrayorg wrote:

> For something less than realism, there should be ways to fake it.  Now,
> properly texturing an animated zebra becomes much trickier, as it
> requires UV-mapping or something along those lines.  3-D procedural
> textures are designed more for things like marble and wood that don't
> bend like hide does.

You should be able to UV-map procedural textures too...
Maybe if some kind of spotted pattern(not THE spotted pattern, but any 
pattern which produces spots) were stretched out and turbulated...maybe 
even "checker" would work.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Chuck Roberts
Subject: Re: Zebra-look
Date: 24 Aug 2000 08:54:32
Message: <39A51BCF.BF306FD9@accn.org>
I would think using a radial pattern on a plane (if that's
possible) using the colors black and white, then mapping that
plane onto a zebra shape.

Jens Strohmeyer wrote:
> 
> Hello out there...
> I'd  like to know how to create a "Zebra-look" texture
> which I want to apply to an object.
> Might spotted color maps be a possible solution to my problem ?
> Don't have much experience with them so far.
> Can anyone help me ?  Thx in advance !
> Jens

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From: Peter Warren
Subject: Re: Zebra-look
Date: 4 Apr 2001 23:42:55
Message: <3acbe9bf@news.povray.org>
Here I am plodding along in the far out uncharted backwaters
of the unfashionable end of the Western Spiral arm of the
Galaxy (and doing, just fine, thank you very much) and suddenly...

I just *can't* live without a Zebra texture.

Oh, the humanity.

Peter
war### [at] hotmailcom


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From: Ron Parker
Subject: Re: Zebra-look
Date: 5 Apr 2001 09:46:03
Message: <slrn9cotot.f0s.ron.parker@fwi.com>
On Wed, 4 Apr 2001 20:42:37 -0700, Peter Warren wrote:
>I just *can't* live without a Zebra texture.

Maybe if you sweet-talk Gilles...

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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From: Gilles Tran
Subject: Re: Zebra-look
Date: 5 Apr 2001 12:52:35
Message: <3ACCA389.43E4557A@inapg.inra.fr>
Ron Parker wrote:

> On Wed, 4 Apr 2001 20:42:37 -0700, Peter Warren wrote:
> >I just *can't* live without a Zebra texture.
>
> Maybe if you sweet-talk Gilles...

In fact, what I have is the image map that was bundled with the
corresponding Poser zebra model. As it's not much useful for anything
else, I'm not sure that's what Peter needs.
Btw, zebra textures to uv-map Poser people are available at
http://www.renderosity.com, Poser free stuff section (search for
"zebra"). Curious, but not quite helpful either.

G.

--

**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery


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From: Batronyx
Subject: Re: Zebra-look
Date: 6 Apr 2001 00:32:43
Message: <3acd46eb@news.povray.org>
If the image maps suggested don't serve your purposes you might consider
examining the code for Rune's pattern control trick:

http://rsj.mobilixnet.dk/3d/goodies/goodies.html

I'm thinking a marble with some low turb inside of a bozo would do the
trick,
using the bozo to control the width of the 'stripe' and the overall
arrangement of stripes.


Peter Warren wrote in message <3acbe9bf@news.povray.org>...
>Here I am plodding along in the far out uncharted backwaters
>of the unfashionable end of the Western Spiral arm of the
>Galaxy (and doing, just fine, thank you very much) and suddenly...
>
>I just *can't* live without a Zebra texture.
>
>Oh, the humanity.
>
>Peter
>war### [at] hotmailcom
>
>
>
>


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From: Peter Warren
Subject: Re: Zebra-look
Date: 6 Apr 2001 03:22:43
Message: <3acd6ec3@news.povray.org>
Gilles,

>In fact, what I have is the image map that was bundled with the
>corresponding Poser zebra model. As it's not much useful for anything
>else, I'm not sure that's what Peter needs.

That's probably the best solution (image map), I guess I was
hoping for some 'magic bullet.'


Thanks,
Peter
war### [at] hotmailcom


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From: Peter Warren
Subject: Re: Zebra-look
Date: 6 Apr 2001 03:27:48
Message: <3acd6ff4@news.povray.org>
Batronyx

Thanks, I haven't been to Rune's site in a while and that looks
interesting. It will probably send me off on some other tangent...

Peter Warren
war### [at] hotmailcom

 wrote in message <3acd46eb@news.povray.org>...
>If the image maps suggested don't serve your purposes you might consider
>examining the code for Rune's pattern control trick:
>
>http://rsj.mobilixnet.dk/3d/goodies/goodies.html
>
>I'm thinking a marble with some low turb inside of a bozo would do the
>trick,
>using the bozo to control the width of the 'stripe' and the overall
>arrangement of stripes.


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