|
![](/i/fill.gif) |
In article <39A334DC.33713707@mailbag.com>, mtg### [at] povray org wrote:
> For something less than realism, there should be ways to fake it. Now,
> properly texturing an animated zebra becomes much trickier, as it
> requires UV-mapping or something along those lines. 3-D procedural
> textures are designed more for things like marble and wood that don't
> bend like hide does.
You should be able to UV-map procedural textures too...
Maybe if some kind of spotted pattern(not THE spotted pattern, but any
pattern which produces spots) were stretched out and turbulated...maybe
even "checker" would work.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
Post a reply to this message
|
![](/i/fill.gif) |