POV-Ray : Newsgroups : povray.general : Zebra-look : Re: Zebra-look Server Time
9 Aug 2024 03:25:07 EDT (-0400)
  Re: Zebra-look  
From: Chris Huff
Date: 23 Aug 2000 08:27:42
Message: <chrishuff-4D8DC8.07290523082000@news.povray.org>
In article <39A334DC.33713707@mailbag.com>, mtg### [at] povrayorg wrote:

> For something less than realism, there should be ways to fake it.  Now,
> properly texturing an animated zebra becomes much trickier, as it
> requires UV-mapping or something along those lines.  3-D procedural
> textures are designed more for things like marble and wood that don't
> bend like hide does.

You should be able to UV-map procedural textures too...
Maybe if some kind of spotted pattern(not THE spotted pattern, but any 
pattern which produces spots) were stretched out and turbulated...maybe 
even "checker" would work.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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