POV-Ray : Newsgroups : povray.general : Anyone read this? Server Time
9 Aug 2024 15:17:33 EDT (-0400)
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From: C J 
Subject: Re: Anyone read this?
Date: 10 Aug 2000 09:46:01
Message: <3992b219@news.povray.org>
The App does not have to be "real-time", that is just a type of interface.
POV uses a text based interface with a graphical wrapper that performs the
more common commands.
But that was not what I thought the article was able. It struck me, that the
author gave two "thumbs up" for POV even when compared to the commercial
packages (like 3dMax). Although, the parser is slow in POV compared to Max,
ect. the output is (to the experienced) on par. He even stated that POV
outputs textures better than Max, unless you buy some expensive add-on and
spend a lot of time tweaking it.
All in all, this I thought was a glowing report for a program that is
Freeware and is a testament to the POV Teams effort.

Regards,
C.J. - POV User
www.crosswinds.net/~povstudy


Warp <war### [at] tagpovrayorg> wrote in message news:399289f2@news.povray.org...
> Fabien Mosen <fab### [at] skynetbe> wrote:
> : A language is an interface !  I'm currently using my english-interface,
> : so I can understand what you say, and (hopefully) you can understand
> : what I say.  If we were both using our "native" interfaces, that would
> : be difficult !!
>
> : The POV-Ray language is an interface between what you want it to do,
> : and the core engine.
>
>   I think that a User Interface is more like a realtime-app, where the
> program waits for you to do something and then reacts to what you did.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: vaihtoehto
Subject: Re: Anyone read this?
Date: 10 Aug 2000 09:46:47
Message: <3992b247@news.povray.org>
>The POV-Ray language is an interface between what you want it to do,
>and the core engine.

then the 3ds fileformat is an interface too :)
although binary, it describes the scene,
and with *enough* skill, you should be able to
edit that directly :)


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From: Lance Birch
Subject: Re: Anyone read this?
Date: 10 Aug 2000 10:04:50
Message: <3992b682@news.povray.org>
> outputs textures better than Max, unless you buy some expensive add-on and
> spend a lot of time tweaking it.

I'd be willing to debate that one ;)

Mmmm... standard textures... interactive procedural displacement mapping
direct from the materials editor... :P~~~

But I still love POV-Ray :)  *sigh*  It taught me all the kewl stuff.

--
Lance

The Zone
http://come.to/the.zone


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From: PoD
Subject: Re: Anyone read this?
Date: 10 Aug 2000 11:44:34
Message: <3992CDE1.3A471FCB@merlin.net.au>
"C.J. - POV User" wrote:
> 
> err...
> surfing.
> DOH!
> C.J. - POV User
> 
> C.J. - POV User <hou### [at] yahoocom> wrote in message
> news:39920f71@news.povray.org...
> > I found this while surface for POV Stuff...
> > http://www.3dark.com/soapbox/random_fuzz/aa_v1a3.html
> >
> > C.J. - POV User
> > www.crosswinds.net/~povstudy
> >
> >

You know you've been raytracing too long when...


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From: Rik Kline
Subject: Re: Anyone read this?
Date: 10 Aug 2000 12:31:02
Message: <3992D815.4FA4BA8E@erols.com>
Though there may be some "inaccurate" information in the article.  I think it's
pretty good press for a great program.  It was nice seeing a "pro-POV" article
outside of these newgroups.

rik

Warp wrote:

>   I think there's lot of misleading information there.
>
>   "POV-Ray 3.1 is an interface-driven program, but to a certain extent"
>
>   Certainly not. The core povray engine has no user interface at all
> (and much less "graphical"). It only reads a file (created by something
> completely external to povray) and writes to an image file. That's it.
>   Yes, the windows version of povray has some add-ons that may be considered as
> interface, but they are not specifically part of POV-Ray 3.1.
>
>   "The rest of the interface is a text-editor whereby you modify the parameters
> and tweak the settings on the many, many objects in your scene. This, to a lot
> of renderers - especially, the old schoolers - is how it should be done."
>
>   I have never heard any "old schooler" saying this. Most of them just laugh
> to povray for the lack of a modeller and they don't like its output quality
> either.
>   Ok, some povray-users could be regarded as "old schoolers"... :)
>
>   And so on.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: C J 
Subject: Re: Anyone read this?
Date: 10 Aug 2000 13:14:39
Message: <3992e2ff@news.povray.org>
from the article....
"...A note to NewTek - I still haven't been able to produce metal that
looked as much like metal as in POV-Ray. TrueSpace came close, but not
really, and 3DMax2 does a decent job."

His words not mine. Although I'd love to see your argument with him. Not
that I know much about the other Apps, I just like a good fight.
:)

Regards,
C.J. - POV User
www.crosswinds.net/~povstudy

Lance Birch <-> wrote in message news:3992b682@news.povray.org...
> > outputs textures better than Max, unless you buy some expensive add-on
and
> > spend a lot of time tweaking it.
>
> I'd be willing to debate that one ;)
>
> Mmmm... standard textures... interactive procedural displacement mapping
> direct from the materials editor... :P~~~
>
> But I still love POV-Ray :)  *sigh*  It taught me all the kewl stuff.
>
> --
> Lance
>
> The Zone
> http://come.to/the.zone
>
>


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From: Lance Birch
Subject: Re: Anyone read this?
Date: 10 Aug 2000 18:22:19
Message: <39932b1b@news.povray.org>
Oh I'd really put a good fight on too :)  hehehe

BTW, does anyone want me to make some test renderings in MAX so you can see
how it renders different things?

--
Lance

The Zone
http://come.to/the.zone


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From: C J  - POV User
Subject: Re: Anyone read this?
Date: 10 Aug 2000 20:45:16
Message: <39934c9c$1@news.povray.org>
I would, as long as your can render the "same" scene in POV to comare it
with. If you can....


C.J. - POV User
www.crosswinds.net/~povstudy

Lance Birch <-> wrote in message news:39932b1b@news.povray.org...
> Oh I'd really put a good fight on too :)  hehehe
>
> BTW, does anyone want me to make some test renderings in MAX so you can
see
> how it renders different things?
>
> --
> Lance
>
> The Zone
> http://come.to/the.zone
>
>


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From: Lance Birch
Subject: Re: Anyone read this?
Date: 10 Aug 2000 21:51:09
Message: <39935c0d@news.povray.org>
C.J. - POV User wrote:
> I would, as long as your can render the "same" scene in POV to comare it
> with. If you can....

Hmm, I don't think I can... I could get the object placement the same but I
wouldn't know how to make the textures the same... or do the displacement
mapping (from hanging around in here it sounds like MegaPOV could do the
job, but it's been a fair while since I've coded in POV-Ray and I've never
used MegaPOV)

Here's an image I just made though, it shows a few features of the
texturing, like using self-illumination maps, displacement maps, and
raytracing for the reflections.  All the textures were made in about 5
minutes so they're nothing special artistically.  It took 1 minute 22
seconds to render, but I had Winamp running (it probably wouldn't make too
much difference, MAX seems to let other programs have priority unless you
have multiple processors).

There are two lights in the scene, one is used to exclusively light the
teapot in the background (just for fun - I love exclusive lighting! ;)

Here's a PNG of it:

http://members.xoom.com/_XMCM/lancebirch/magma.png

(p.s. because that's on XOOM you might have to put the URL into your browser
for it to work)

--
Lance

The Zone
http://come.to/the.zone


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From: Francois Labreque
Subject: Re: Anyone read this?
Date: 10 Aug 2000 22:48:43
Message: <399368B1.28A6E210@attglobal.net>
Warp wrote:
> 
> Fabien Mosen <fab### [at] skynetbe> wrote:
> : A language is an interface !  I'm currently using my english-interface,
> : so I can understand what you say, and (hopefully) you can understand
> : what I say.  If we were both using our "native" interfaces, that would
> : be difficult !!
> 
> : The POV-Ray language is an interface between what you want it to do,
> : and the core engine.
> 
>   I think that a User Interface is more like a realtime-app, where the
> program waits for you to do something and then reacts to what you did.

Whereas POV-Ray is the exact opposite.  You wait for it to do something
and then react to what it did.

-- 
Francois Labreque | Unfortunately, there's no such thing as a snooze
     flabreq      | button on a cat who wants breakfast.
        @         |      - Unattributed quote from rec.humor.funny
  attglobal.net


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