> outputs textures better than Max, unless you buy some expensive add-on and
> spend a lot of time tweaking it.
I'd be willing to debate that one ;)
Mmmm... standard textures... interactive procedural displacement mapping
direct from the materials editor... :P~~~
But I still love POV-Ray :) *sigh* It taught me all the kewl stuff.
--
Lance
The Zone
http://come.to/the.zone
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