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Fabian BRAU wrote:
>
[Snip]
> For those who don't believe me just look the quality of
> the images I posted in the images group. This image just
> show the quality of the renderer not the modeler. But
> anyone know that the modeler of commercial product are
> very impressive (just search for site which contain monster
> etc.. made with 3ds, there are plenty :)).
>
I think that from certain level up there is no difference really, which
engine is used for rendering, it comes more to artistical skill. POV-Ray
has reached this level, so are other commercial applications. For
example of other renderer's output look to this TrueSpace picture:
http://www.caligari.com/gallery/images/images99/october99/winner.html
or
http://www.caligari.com/gallery/images/images99/october99/image03.html
I'm sure, that such picture could be done in other renderers as well, so
there should be just good idea and it's all up to user. Discussion a la
"XXX renderer's output is not as good as YYY's one" sounds more like
holy war.
Just my 0.02
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Lance Birch <-> wrote:
: Read the rules and you'll find otherwise... and besides, MAX has a
: raytracer.
So if the software HAS a raytracer, although no raytracing is used to
create the image, then it's ok?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Warp wrote:
>
> Lance Birch <-> wrote:
> : Read the rules and you'll find otherwise... and besides, MAX has a
> : raytracer.
>
> So if the software HAS a raytracer, although no raytracing is used to
> create the image, then it's ok?
Yes. You should think of IRTC as a RENDERING competition. While
it was first aimed at raytracers, the rules clearly states that
ANY 3D rendering process is allowed.
Even OpenGL rendering will be allowed (though don't expext a high
score !!).
Fabien.
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Fabien Mosen <fab### [at] skynet be> wrote:
: Even OpenGL rendering will be allowed (though don't expext a high
: score !!).
Why not? Almost any snapshot of Quake3 looks a lot better than most
renderings submitted to the irtc (and Quake3 uses OpenGL).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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>Conclusion: Pov-Ray is incredible but only to do some
>particlar things not all things. (everyone know that it
>is impossible to model some particular thing without
>importing mesh). But for rendering quality, the level is closed
>to the best commercial one (Mental ray etc...)
well, i've considered povray as a good rendering engine, *not*
as a modeller or an animator.
btw. just wondering why there aren't any povray modellers around.
(at least i haven't seen any)
and i don't mean software which is just trying to emulate some
commercial modelling apps, i mean a *povray* modeller with
integrated modellers (mesh/surface/csg) and made in a way
that you could all the time see the actual code, wireframe
representing it and even edit that code directly and see the
effects of that editing in realtime.
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>
> Fabian BRAU wrote:
> >
> [Snip]
> > For those who don't believe me just look the quality of
> > the images I posted in the images group. This image just
> > show the quality of the renderer not the modeler. But
> > anyone know that the modeler of commercial product are
> > very impressive (just search for site which contain monster
> > etc.. made with 3ds, there are plenty :)).
> >
> I think that from certain level up there is no difference really, which
> engine is used for rendering, it comes more to artistical skill.
I totally agree :).
Fabian.
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Because it's generally thought by the judges that not enough effort was put
in to produce the result. A little like the way people using Maya and
rendering on Origin 2000 servers are thought to have an unfair advantage.
The IRTC is simply a rendering competition, or so the rules state; you don't
*have* to use a raytracer, you can just use a scanline renderer if you want.
--
Lance
The Zone
http://come.to/the.zone
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Lance Birch <-> wrote:
: Because it's generally thought by the judges that not enough effort was put
: in to produce the result. A little like the way people using Maya and
: rendering on Origin 2000 servers are thought to have an unfair advantage.
Let me assure you that it's a LOT more difficult to get a good image with
pure OpenGL (without using any modeller) than with povray (without using
any modeller).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Fabian BRAU wrote:
>This image just
>show the quality of the renderer not the modeler.
I always wonder, so I ask it here, what are objective (measurable?)
criteria to determine the quality of a renderer/tracer/..
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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Lance Birch wrote:
> > Hey, wait, it's "Internet Raytracing Competition", not "Internet Scanline
> > Competetion"! They've been cheating!
>
> Read the rules and you'll find otherwise... and besides, MAX has a
> raytracer.
I know, it was a joke
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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