POV-Ray : Newsgroups : povray.general : Speaking of 3DS Max... : Re: Speaking of 3DS Max... Server Time
9 Aug 2024 15:26:01 EDT (-0400)
  Re: Speaking of 3DS Max...  
From: vaihtoehto
Date: 8 Aug 2000 06:30:25
Message: <398fe141@news.povray.org>
>Conclusion: Pov-Ray is incredible but only to do some
>particlar things not all things. (everyone know that it
>is impossible to model some particular thing without
>importing mesh). But for rendering quality, the level is closed
>to the best commercial one (Mental ray etc...)

well, i've considered povray as a good rendering engine, *not*
as a modeller or an animator.
btw. just wondering why there aren't any povray modellers around.
(at least i haven't seen any)
and i don't mean software which is just trying to emulate some
commercial modelling apps, i mean a *povray* modeller with
integrated modellers (mesh/surface/csg) and made in a way
that you could all the time see the actual code, wireframe
representing it and even edit that code directly and see the
effects of that editing in realtime.


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