POV-Ray : Newsgroups : povray.general : Speaking of 3DS Max... : Re: Speaking of 3DS Max... Server Time
9 Aug 2024 15:25:36 EDT (-0400)
  Re: Speaking of 3DS Max...  
From: Warp
Date: 8 Aug 2000 09:03:23
Message: <3990051b@news.povray.org>
Lance Birch <-> wrote:
: Because it's generally thought by the judges that not enough effort was put
: in to produce the result.  A little like the way people using Maya and
: rendering on Origin 2000 servers are thought to have an unfair advantage.

  Let me assure you that it's a LOT more difficult to get a good image with
pure OpenGL (without using any modeller) than with povray (without using
any modeller).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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