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Well I've just started my IRTC entry off - It's rendering the quick bit at
10mins a line! and I know it'll get as slow as an hour a line!
Hope it renders in time!
Mick
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Mick Hazelgrove wrote:
>
> Well I've just started my IRTC entry off - It's rendering the quick bit at
> 10mins a line! and I know it'll get as slow as an hour a line!
> Hope it renders in time!
Today, I had some words with a 3DSMax user that was frightened
by a 1 week render of mine :-)))
We got patience and wisdom on our side ;)
Fabien.
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>
> Today, I had some words with a 3DSMax user that was frightened
> by a 1 week render of mine :-)))
>
> We got patience and wisdom on our side ;)
Yeserreee. I think the 3DSMax users have a word for this.
"Cheapsakets"...
and yet - LONG LIVE FREEWARE!
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Fabien Mosen wrote:
>
> Today, I had some words with a 3DSMax user that was frightened
> by a 1 week render of mine :-)))
I generally allow twenty minutes per frame when working on my IRTC
entries (allows a 50 second animation to be rendered in about two
and a half weeks).
I calculated that doing a film in POV-Ray, using 704x480 frames, at the
same rendering quality I use now would take 88 days of rendering on my
K6-2/300 for every minute of animation.
However, if I were to get serious about animation I would get a dozen
Athlons running at 800 MHz (this is where I appear to get the most
bang for the buck). This would reduce rendering time down to 40 hours
for each minute of animation; a feature-length film could be rendered
in five months at this rate. Whereupon I would probably increase the
render quality and set myself back time-wise...
Regards,
John
--
ICQ: 46085459
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> Today, I had some words with a 3DSMax user that was frightened
> by a 1 week render of mine :-)))
He mustn't be too hard-core then... maybe he should try adding in some
Raytraced materials and then watching the render time drag out :)
Unless of course he somehow got a pre-release of Arnold (messiah:render)
Which reminds me, this is all rendered in Arnold, there isn't anything real
in this animation... http://www.3dluvr.com/pepeland/Pepe.zip
--
Lance
The Zone
http://come.to/the.zone
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Mick Hazelgrove wrote:
>
> Well I've just started my IRTC entry off - It's rendering the quick bit at
> 10mins a line! and I know it'll get as slow as an hour a line!
> Hope it renders in time!
>
> Mick
Well, there is unit for measuring patience for rendering: blinn.
Mark VandeWettering from Pixar wrote once in c.g.r.r.:
>Blinn's law states that you will keep rendering more complex scenes,
>right up until the point you reach some internal time threshold, no
>matter how fast your computer is. I believe Blinn claimed he could
>stand five minutes a frame. If we call that unit of patience a "blinn",
>then at 8 hours per scanline, that means a render of 600 scanlines takes
>200 days, or 4800 hours, or 57.6Kblinns of patience. I applaud you for
>your patience. In normal CG production, we normally have about 50
>blinns of patience, although we'd like to be down into the 20 or so
>range.
So, if you will have hour per line for rendering image with height 600,
then
your patience will be 7.2 kblinns.
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Mick Hazelgrove wrote in message <398dd58d@news.povray.org>...
>Well I've just started my IRTC entry off - It's rendering the quick bit at
>10mins a line! and I know it'll get as slow as an hour a line!
>Hope it renders in time!
Hope you've got a UPS.
Gail
********************************************************************
* gsh### [at] monotixcoza * Reality.dat not found *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* The best way to accelerate Windows NT is at 9.8 m/s^2 *
********************************************************************
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Fabien Mosen wrote in message <398DD9E8.9567D799@skynet.be>...
>Mick Hazelgrove wrote:
>>
>> Well I've just started my IRTC entry off - It's rendering the quick bit
at
>> 10mins a line! and I know it'll get as slow as an hour a line!
>> Hope it renders in time!
>
>Today, I had some words with a 3DSMax user that was frightened
>by a 1 week render of mine :-)))
>
I know a Max user who thinks 57 minutes for a 800*600 image
is an incredibly long render.
Gail
********************************************************************
* gsh### [at] monotixcoza * Reality.dat not found *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* The best way to accelerate Windows NT is at 9.8 m/s^2 *
********************************************************************
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Lewis <nle### [at] netvisionnetil> wrote:
: Yeserreee. I think the 3DSMax users have a word for this.
: "Cheapsakets"...
: and yet - LONG LIVE FREEWARE!
I suppose that not even a half of 3DSMax users have bought their copy of
the program (at least not in a legal way).
I have one word for all those 3DS fanatics who haven't paid for the
program: Lamers.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Warp wrote:
>
> Lewis <nle### [at] netvisionnetil> wrote:
> : Yeserreee. I think the 3DSMax users have a word for this.
> : "Cheapsakets"...
> : and yet - LONG LIVE FREEWARE!
>
> I suppose that not even a half of 3DSMax users have bought their copy of
> the program (at least not in a legal way).
If half of Max users paid, Autodesk would be richer that M$...
What's annoying with them (tough I really don't care for Autodesk),
is that they feel very proud about the software they use, and tend
to defend it agressively.
Right now, with the port of Mental Ray to Max, they are discovering
montecarlo radiosity and caustics, and cries if you remind them that
it's available elsewhere since long...
Fabien.
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