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Mick Hazelgrove wrote:
>
> Well I've just started my IRTC entry off - It's rendering the quick bit at
> 10mins a line! and I know it'll get as slow as an hour a line!
> Hope it renders in time!
>
> Mick
Well, there is unit for measuring patience for rendering: blinn.
Mark VandeWettering from Pixar wrote once in c.g.r.r.:
>Blinn's law states that you will keep rendering more complex scenes,
>right up until the point you reach some internal time threshold, no
>matter how fast your computer is. I believe Blinn claimed he could
>stand five minutes a frame. If we call that unit of patience a "blinn",
>then at 8 hours per scanline, that means a render of 600 scanlines takes
>200 days, or 4800 hours, or 57.6Kblinns of patience. I applaud you for
>your patience. In normal CG production, we normally have about 50
>blinns of patience, although we'd like to be down into the 20 or so
>range.
So, if you will have hour per line for rendering image with height 600,
then
your patience will be 7.2 kblinns.
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