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Remco Poelstra wrote:
> I was reading about animating on the internet. There people were talking
> about "professional render engines". What's wrong with povray? Does it
> mis features for creating real movies? Or is it the way you control it?
> Or are these people just defending their investments?
Yes, it misses many things that are necessary in movie production;
however, most 3D packages (includuing hi-end ones) misses such features
too, and only a very few programs are useable for movies.
Fabien.
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"Fabien Mosen" <fab### [at] skynet be> wrote in message
news:39543D44.8406DAEB@skynet.be...
| Remco Poelstra wrote:
| > I was reading about animating on the internet. There people were talking
| > about "professional render engines". What's wrong with povray? Does it
| > mis features for creating real movies? Or is it the way you control it?
| > Or are these people just defending their investments?
|
| Yes, it misses many things that are necessary in movie production;
| however, most 3D packages (includuing hi-end ones) misses such features
| too, and only a very few programs are useable for movies.
A ray tracer like POV-Ray isn't used much, if at all, anyhow. Just scan-line
renderers and such, from what I hear or read anyhow. Speed is of the essence
even when using high-end hardware equipment.
Bob
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> only a very few programs are useable for movies.
That is so true. Every time I read about how they made the latest effects
for X or Y movie, you read, in every one, for example, we used Maya and
"in-house tools". This little phrase you will find everywhere.
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> A ray tracer like POV-Ray isn't used much, if at all, anyhow. Just scan-line
> renderers and such, from what I hear or read anyhow.
From what I understand Lightwave 6 uses a combination of raytracing and
scanline. At least that's what I was lead to believe by the folks in
another newsgroup. I could be wrong though.
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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if we are talking movies we are most likely talking renderman
prman is a scanline renderer, but bmrt was used for 7 shots in a bugs life
(needed ray traced reflections)
pov lacks displacement mapping, photon mapping (at least in the offcial
dist) support for nurbs, no shader support, etc. and its animation control
isn't geared towards movies at all
pcl### [at] tiac net (Phil Clute) wrote in <3954E44D.DBA64260@tiac.net>:
>> A ray tracer like POV-Ray isn't used much, if at all, anyhow. Just
>> scan-line renderers and such, from what I hear or read anyhow.
>
>From what I understand Lightwave 6 uses a combination of raytracing and
>scanline. At least that's what I was lead to believe by the folks in
>another newsgroup. I could be wrong though.
>
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"Tony[B]" wrote:
>
> > only a very few programs are useable for movies.
>
> That is so true. Every time I read about how they made the latest
> effects for X or Y movie, you read, in every one, for example, we used
> Maya and "in-house tools". This little phrase you will find
> everywhere.
And if you go look at the job offerings for the firms that do heavy
computer graphics work, you'll see a few requests for programmers.
I just went to www.bigidea.com, and it's the case there, even though
they're using Maya.
This is partially due to the inability to anticipate everything a
project might need (when developing the commercially-available tools),
and also the fact that genuine photorealism for all objects is still a
long way off.
Regards,
John
--
ICQ: 46085459
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Just because POV lacks many features doesn't stop people using it to make
movies. A group called the Internet Movie Project is doing just that. You
just have to work a bit harder at it, that's all.
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> Just because POV lacks many features doesn't stop people using it to make
> movies. A group called the Internet Movie Project is doing just that.
You
> just have to work a bit harder at it, that's all.
you shouldn't have to, that's the point.
it would be nice if povray included all the features of the top end
commercial render engines, and it stopped being seen as a hobbyists toy and
more of a powerful professional tool.
Rick
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"Rick" <ric### [at] kitty5 com> wrote in message news:39589c54@news.povray.org...
>
> > Just because POV lacks many features doesn't stop people using it to
make
> > movies. A group called the Internet Movie Project is doing just that.
> You
> > just have to work a bit harder at it, that's all.
>
> you shouldn't have to, that's the point.
>
> it would be nice if povray included all the features of the top end
> commercial render engines, and it stopped being seen as a hobbyists toy
and
> more of a powerful professional tool.
>
There are two parts to this: what is wrong with povray as a render engine
and what is wrong with povray as a modeller/scene animator?
As a render engine, I dare say there are some deficiencies (bugs, missing
functions, etc), but I would hazard a guess that, overall, it has more
features than any other render engine, commercial or otherwise.
As a modeller and scene animator, well it isn't meant to be one. Nothing to
stop someone writing a fully-featured modeller/animator that intergrates
with POV - it has support for animation, etc. and no rewrites would be
necessery of the POV code - but that is not the intent of the program as
such.
Just out of curiousity, if someone was to write a modeller that intergrated
with POV, could they release it commercially, or would the fact that it
output POV scene code prohibit this?
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Tom Melly wrote:
> Just out of curiousity, if someone was to write a modeller that intergrated
> with POV, could they release it commercially, or would the fact that it
> output POV scene code prohibit this?
As long as the POV-Ray rendering engine remains a seperate called
program and no monies are collected for its inclusion there are no
problems. If the engine were bundled and sold as part of the modelling
program it would violate the POV-Ray licencing agreement and the
POV-Team would take exception to this activity.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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