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Screen resolution....
sizeable window....
poor graphics...
--
Mike
wk: mik### [at] pyxiscom www.pyxis.com
hm: mwe### [at] sciticom www.geocities.com/mikepweber
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3905b048@news.povray.org...
> Mike Weber <mik### [at] pyxiscom> wrote:
> : Unfortunately they are DOS products...
>
> And what's the unfortunate thing about this?
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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"Ken" <tyl### [at] pacbellnet> wrote in message
news:3905A385.1F79182E@pacbell.net...
>
>
> Vahur Krouverk wrote:
>
> > What is Pillsbury Doughboy? Where can I see it?
>
> The pop'n'fresh URL for the Pillsbury Doughboy is - http://pillsbury.com/
>
Also at (pardon idiosyncratic URL):
http://vagina.rotten.com/doughboy/
**cough cough**mumble..."it takes all kinds"...mumble...
--
s.
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Mike Weber <mik### [at] pyxiscom> wrote:
: Screen resolution....
As far as I know, DOS doesn't limit the screen resolution. You can set
any resolution you want as well as in windows.
: sizeable window....
Well, this is only if you don't want to run the program at full-screen.
Of course there might be some situations where you don't want to run a
modeller program at full-screen size, but I think they are quite rare.
: poor graphics...
How are DOS graphics worse than windows graphics? I think that the
graphics card, resolution, color depth, etc. are the same (of course
assuming that the program supports any graphics mode, which it should).
The only disadvantage I see in a DOS program is that it can't communicate
with other programs nor use the windows clipboard.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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We can 'discuss' our reasons of DOS apps vs. Windows apps. but then we are
getting away from the main topic.
--
Mike
wk: mik### [at] pyxiscom www.pyxis.com
hm: mwe### [at] sciticom www.geocities.com/mikepweber
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3905d457@news.povray.org...
> Mike Weber <mik### [at] pyxiscom> wrote:
> : Screen resolution....
>
> As far as I know, DOS doesn't limit the screen resolution. You can set
> any resolution you want as well as in windows.
>
> : sizeable window....
>
> Well, this is only if you don't want to run the program at full-screen.
> Of course there might be some situations where you don't want to run a
> modeller program at full-screen size, but I think they are quite rare.
>
> : poor graphics...
>
> How are DOS graphics worse than windows graphics? I think that the
> graphics card, resolution, color depth, etc. are the same (of course
> assuming that the program supports any graphics mode, which it should).
>
> The only disadvantage I see in a DOS program is that it can't
communicate
> with other programs nor use the windows clipboard.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Mike Weber wrote:
> A few weeks ago there was discussion as to what method was better to
> construct a POV scene: using a modeller such as Moray or doing it by
> straight POV text. I came up with an idea for an object/scene as a base:
> the Pillsbury Doughboy - so who can model the best doughboy with Moray (or
> other modeller) and who can do the best with straight POV text? I'm curious
> to see if anyone is up to the challenge....
It's really just a matter of personal preference. I don't see what the point of
a modeller vs. hand-coding competition is.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http:/www.faricy.net/~davidf/
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On Tue, 25 Apr 2000 16:10:59 -0500, David Fontaine wrote:
>
>It's really just a matter of personal preference. I don't see what the point of
>a modeller vs. hand-coding competition is.
I agree. But I *would* like to see a modeling competition.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
These are my opinions. I do NOT speak for the POV-Team.
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Mike Weber wrote:
> I'll try to think of another 'target' subject.
I would recommend it. Besides the fact that the figure you suggested
being suited to a particular discipline character modelling in general
is not something that everyone excels at. I would recommend something
a little more object oriented instead. Perhaps something along the
lines of a common household item with moderate complexity but one that
is easily familiar to everyone competing.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] linuxparkerrfwicom...
> But I *would* like to see a modeling competition.
Miss POV? Miss Blobs? Miss Smooth Mesh? Surely not Miss Icy-Surface!
> These are my opinions. I do NOT speak for the POV-Team.
Why, don't they like girls?
--
s. <ducks>
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After a little thought of what is known to all world wide...
I thought of...
1. a toothbrush
2. a shoe
3. a key (for a lock)
4. ...?
--
Mike
wk: mik### [at] pyxiscom www.pyxis.com
hm: mwe### [at] sciticom www.geocities.com/mikepweber
"Ken" <tyl### [at] pacbellnet> wrote in message
news:39061626.229C30D0@pacbell.net...
>
>
> Mike Weber wrote:
>
> > I'll try to think of another 'target' subject.
>
> I would recommend it. Besides the fact that the figure you suggested
> being suited to a particular discipline character modelling in general
> is not something that everyone excels at. I would recommend something
> a little more object oriented instead. Perhaps something along the
> lines of a common household item with moderate complexity but one that
> is easily familiar to everyone competing.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Mike Weber wrote:
>
> A few weeks ago there was discussion as to what method was better to
> construct a POV scene: using a modeller such as Moray or doing it by
> straight POV text.
I contend it isn't necessary to choose one or the other. You get
the best of both worlds by using both together. I regard the text
editor as a form of specialty editor, as Leveller is to
heightfields, or Poser is to human and animal forms, or Rhino
and/or sPatch is to freeforms, so the text editor is to anything
that either can't be done in modeller, or at least can't be done
as easily. The hand code I then filter back into the modelled
scene as either an INC file or an UDO (in the case of Moray).
Having a general knowledge of a good variety of modellers *and*
text editing of scenes simply gives you a fuller toolbox
to work from, IMHO.
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