POV-Ray : Newsgroups : povray.general : modeller vs. hand coding... : Re: modeller vs. hand coding... Server Time
10 Aug 2024 05:14:02 EDT (-0400)
  Re: modeller vs. hand coding...  
From: Mike Weber
Date: 25 Apr 2000 13:36:35
Message: <3905d7a3@news.povray.org>
We can 'discuss' our reasons of DOS apps vs. Windows apps. but then we are
getting away from the main topic.

--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"Warp" <war### [at] tagpovrayorg> wrote in message
news:3905d457@news.povray.org...
> Mike Weber <mik### [at] pyxiscom> wrote:
> : Screen resolution....
>
>   As far as I know, DOS doesn't limit the screen resolution. You can set
> any resolution you want as well as in windows.
>
> : sizeable window....
>
>   Well, this is only if you don't want to run the program at full-screen.
> Of course there might be some situations where you don't want to run a
> modeller program at full-screen size, but I think they are quite rare.
>
> : poor graphics...
>
>   How are DOS graphics worse than windows graphics? I think that the
> graphics card, resolution, color depth, etc. are the same (of course
> assuming that the program supports any graphics mode, which it should).
>
>   The only disadvantage I see in a DOS program is that it can't
communicate
> with other programs nor use the windows clipboard.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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