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My Inverse Kinematics Neck Include File
is out now! It's available from here:
http://rsj.mobilixnet.dk/3d/ikn/ikn.html
The Inverse Kinematics Neck Include File (or just
ikn.inc) allows you to create smooth strings of
objects which you can use for long necks, long
tails, and many other things. You use it by
specifying, as a minimum, end points, forward and
up vectors at these points, the thickness in both
ends, and the length of the neck. After that you
include ikn.inc, and it will, amongst other
things, create an array with transformations
ready to apply to objects of your choice.
See povray.binaries.images for sample images and
for more information, and see
povray.binaries.animations for a 347 KB 5 seconds
long animated gif.
I've documented the include file, but I don't
think the documentation is very good, so if anyone
feel they could explain it better it would be
great.
I hope you find the IKN include file useful, and
please give me some feedback!
Greetings,
Rune
---
Updated January 24: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
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From: Remco de Korte
Subject: Re: Inverse Kinematics Neck Include File out now !
Date: 24 Jan 2000 15:51:12
Message: <388CBA9A.B52BDB0B@xs4all.nl>
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Rune wrote:
>
> My Inverse Kinematics Neck Include File
> is out now! It's available from here:
>
> http://rsj.mobilixnet.dk/3d/ikn/ikn.html
>
> The Inverse Kinematics Neck Include File (or just
> ikn.inc) allows you to create smooth strings of
> objects which you can use for long necks, long
> tails, and many other things. You use it by
> specifying, as a minimum, end points, forward and
> up vectors at these points, the thickness in both
> ends, and the length of the neck. After that you
> include ikn.inc, and it will, amongst other
> things, create an array with transformations
> ready to apply to objects of your choice.
>
> See povray.binaries.images for sample images and
> for more information, and see
> povray.binaries.animations for a 347 KB 5 seconds
> long animated gif.
>
> I've documented the include file, but I don't
> think the documentation is very good, so if anyone
> feel they could explain it better it would be
> great.
>
> I hope you find the IKN include file useful, and
> please give me some feedback!
>
> Greetings,
>
> Rune
>
> ---
> Updated January 24: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
Got it!
Thanks.
Now to find some time to figure out how it works.
oooooooo
Remco
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From: Remco de Korte
Subject: Re: Inverse Kinematics Neck Include File out now !
Date: 24 Jan 2000 15:53:22
Message: <388CBB21.382CA33F@xs4all.nl>
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Remco de Korte wrote:
>
> Rune wrote:
> >
> > My Inverse Kinematics Neck Include File
> > is out now! It's available from here:
> >
> > http://rsj.mobilixnet.dk/3d/ikn/ikn.html
> >
> > The Inverse Kinematics Neck Include File (or just
> > ikn.inc) allows you to create smooth strings of
> > objects which you can use for long necks, long
> > tails, and many other things. You use it by
> > specifying, as a minimum, end points, forward and
> > up vectors at these points, the thickness in both
> > ends, and the length of the neck. After that you
> > include ikn.inc, and it will, amongst other
> > things, create an array with transformations
> > ready to apply to objects of your choice.
> >
> > See povray.binaries.images for sample images and
> > for more information, and see
> > povray.binaries.animations for a 347 KB 5 seconds
> > long animated gif.
> >
> > I've documented the include file, but I don't
> > think the documentation is very good, so if anyone
> > feel they could explain it better it would be
> > great.
> >
> > I hope you find the IKN include file useful, and
> > please give me some feedback!
> >
> > Greetings,
> >
> > Rune
> >
> > ---
> > Updated January 24: http://rsj.mobilixnet.dk
> > Containing 3D images, stereograms, tutorials,
> > The POV Desktop Theme, 350+ raytracing jokes,
> > miscellaneous other things, and a lot of fun!
>
> Got it!
>
> Thanks.
>
> Now to find some time to figure out how it works.
>
> oooooooo
>
> Remco
O, by the way, very nice demo-animation!
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From: Rune
Subject: Re: Inverse Kinematics Neck Include File out now !
Date: 24 Jan 2000 15:59:51
Message: <388cbd47@news.povray.org>
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Remco de Korte wrote:
>Remco de Korte wrote:
>> Got it!
>>
>> Thanks.
>>
>> Now to find some time to figure out how it works.
>>
>> oooooooo
>>
>> Remco
>
>O, by the way, very nice demo-animation!
That was some quick responses!
Thanks!
Greetings,
Rune
---
Updated January 24: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
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From: Bill DeWitt
Subject: Re: Inverse Kinematics Neck Include File out now !
Date: 24 Jan 2000 16:50:28
Message: <388cc924@news.povray.org>
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"Rune" <run### [at] inamecom> wrote in message
news:388cba59@news.povray.org...
> My Inverse Kinematics Neck Include File
> is out now! It's available from here:
>
> http://rsj.mobilixnet.dk/3d/ikn/ikn.html
>
Everyone here has had the same response... "Ooo... Coooolll!!"
I now have a couple of hundred projects that I want to do with it.
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From: TonyB-FSU
Subject: Re: Inverse Kinematics Neck Include File out now !
Date: 24 Jan 2000 17:13:49
Message: <388cce9d@news.povray.org>
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> My Inverse Kinematics Neck Include File
> is out now!
Thanks Rune! I can't wait to get home to try it out. =)
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From: Rune
Subject: Re: Inverse Kinematics Neck Include File out now !
Date: 25 Jan 2000 16:12:06
Message: <388e11a6@news.povray.org>
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TonyB-FSU wrote:
>> My Inverse Kinematics Neck Include File
>> is out now!
>
>Thanks Rune! I can't wait to get home to try
>it out. =)
When you have had a closer look at it, let me
know what you find good and bad about it! :-)
Greetings,
Rune
---
Updated January 24: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
Post a reply to this message
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From: Rune
Subject: Re: Inverse Kinematics Neck Include File out now !
Date: 25 Jan 2000 16:12:07
Message: <388e11a7@news.povray.org>
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Bill DeWitt wrote:
>"Rune" <run### [at] inamecom> wrote in message
>news:388cba59@news.povray.org...
>> My Inverse Kinematics Neck Include File
>> is out now! It's available from here:
>>
>> http://rsj.mobilixnet.dk/3d/ikn/ikn.html
>
>Everyone here has had the same response...
>"Ooo... Coooolll!!"
Yes, thanks! It really makes it worth it!
I hope it's really so useful to you all that
you appear to think it is ...!
>I now have a couple of hundred projects that
>I want to do with it.
Hope to see these projects in p.b.i then!
Greetings,
Rune
---
Updated January 24: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
Post a reply to this message
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From: Rune
Subject: Re: Inverse Kinematics Neck Include File out now !
Date: 25 Jan 2000 16:12:09
Message: <388e11a9@news.povray.org>
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Thanks for the positive reactions!
I would still like some feedback when
you've had a closer look at the package.
Positive and negative feedback is equal
appreciated as long as it is constructive!
I forgot to thank all those who came with
suggestions while I was making the include
file! It helped me a lot!
Also thank to LinkMaster for, uninvited as
always, to put the link out on the povray
links page.
Greetings,
Rune
---
Updated January 24: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
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From: TonyB
Subject: Re: Inverse Kinematics Neck Include File out now !
Date: 25 Jan 2000 19:57:00
Message: <388e465c@news.povray.org>
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>When you have had a closer look at it, let me
>know what you find good and bad about it! :-)
OK. I was trying it out, and found that the second example file won't finish
parsing, but rather reports the following:
o Calculating transformations...
ikn.inc:237: warning Illegal matrix column: Scale by 0.0. Changed to 1.0.
ikn_x[_c].x,ikn_x[_c].y,ikn_x[_c].z,
ikn_y[_c].x,ikn_y[_c].y,ikn_y[_c].z,
ikn_z[_c].x,ikn_z[_c].y,ikn_z[_c].z,
ikn_p[_c].x,ikn_p[_c].y,ikn_p[_c].z
> <----ERROR
ikn.inc:237: error: Singular matrix in MInvers.
Was it something I did or am doing wrong? Thanks in advance, Rune. Great
work. Now I'm going to make my own test files. My head is bubbling with
ideas. :)
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