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Rune wrote:
>
> My Inverse Kinematics Neck Include File
> is out now! It's available from here:
>
> http://rsj.mobilixnet.dk/3d/ikn/ikn.html
>
> The Inverse Kinematics Neck Include File (or just
> ikn.inc) allows you to create smooth strings of
> objects which you can use for long necks, long
> tails, and many other things. You use it by
> specifying, as a minimum, end points, forward and
> up vectors at these points, the thickness in both
> ends, and the length of the neck. After that you
> include ikn.inc, and it will, amongst other
> things, create an array with transformations
> ready to apply to objects of your choice.
>
> See povray.binaries.images for sample images and
> for more information, and see
> povray.binaries.animations for a 347 KB 5 seconds
> long animated gif.
>
> I've documented the include file, but I don't
> think the documentation is very good, so if anyone
> feel they could explain it better it would be
> great.
>
> I hope you find the IKN include file useful, and
> please give me some feedback!
>
> Greetings,
>
> Rune
>
> ---
> Updated January 24: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
Got it!
Thanks.
Now to find some time to figure out how it works.
oooooooo
Remco
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