POV-Ray : Newsgroups : povray.general : Inverse Kinematics Neck Include File out now ! : Re: Inverse Kinematics Neck Include File out now ! Server Time
10 Aug 2024 09:13:43 EDT (-0400)
  Re: Inverse Kinematics Neck Include File out now !  
From: Remco de Korte
Date: 24 Jan 2000 15:51:12
Message: <388CBA9A.B52BDB0B@xs4all.nl>
Rune wrote:
> 
> My Inverse Kinematics Neck Include File
> is out now! It's available from here:
> 
> http://rsj.mobilixnet.dk/3d/ikn/ikn.html
> 
> The Inverse Kinematics Neck Include File (or just
> ikn.inc) allows you to create smooth strings of
> objects which you can use for long necks, long
> tails, and many other things. You use it by
> specifying, as a minimum, end points, forward and
> up vectors at these points, the thickness in both
> ends, and the length of the neck. After that you
> include ikn.inc, and it will, amongst other
> things, create an array with transformations
> ready to apply to objects of your choice.
> 
> See povray.binaries.images for sample images and
> for more information, and see
> povray.binaries.animations for a 347 KB 5 seconds
> long animated gif.
> 
> I've documented the include file, but I don't
> think the documentation is very good, so if anyone
> feel they could explain it better it would be
> great.
> 
> I hope you find the IKN include file useful, and
> please give me some feedback!
> 
> Greetings,
> 
> Rune
> 
> ---
> Updated January 24: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!

Got it!

Thanks.

Now to find some time to figure out how it works.

oooooooo

Remco


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