POV-Ray : Newsgroups : povray.general : Inverse Kinematics Neck Include File out now ! : Re: Inverse Kinematics Neck Include File out now ! Server Time
10 Aug 2024 09:19:08 EDT (-0400)
  Re: Inverse Kinematics Neck Include File out now !  
From: Remco de Korte
Date: 24 Jan 2000 15:53:22
Message: <388CBB21.382CA33F@xs4all.nl>
Remco de Korte wrote:
> 
> Rune wrote:
> >
> > My Inverse Kinematics Neck Include File
> > is out now! It's available from here:
> >
> > http://rsj.mobilixnet.dk/3d/ikn/ikn.html
> >
> > The Inverse Kinematics Neck Include File (or just
> > ikn.inc) allows you to create smooth strings of
> > objects which you can use for long necks, long
> > tails, and many other things. You use it by
> > specifying, as a minimum, end points, forward and
> > up vectors at these points, the thickness in both
> > ends, and the length of the neck. After that you
> > include ikn.inc, and it will, amongst other
> > things, create an array with transformations
> > ready to apply to objects of your choice.
> >
> > See povray.binaries.images for sample images and
> > for more information, and see
> > povray.binaries.animations for a 347 KB 5 seconds
> > long animated gif.
> >
> > I've documented the include file, but I don't
> > think the documentation is very good, so if anyone
> > feel they could explain it better it would be
> > great.
> >
> > I hope you find the IKN include file useful, and
> > please give me some feedback!
> >
> > Greetings,
> >
> > Rune
> >
> > ---
> > Updated January 24: http://rsj.mobilixnet.dk
> > Containing 3D images, stereograms, tutorials,
> > The POV Desktop Theme, 350+ raytracing jokes,
> > miscellaneous other things, and a lot of fun!
> 
> Got it!
> 
> Thanks.
> 
> Now to find some time to figure out how it works.
> 
> oooooooo
> 
> Remco

O, by the way, very nice demo-animation!


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