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Simon de Vet wrote:
> Please! I spent weeks in the summer using a digital camera (very fast) to
> take pictures of dripping water.. I'd love to see this in action!
Wish granted. I put a SPLASH.ZIP file in pov.binaries.scene-files.
Note that I don't have a clue about what the variables do or how this code
works.
It's not made to work in an animation apparently, but 1) I could be wrong and
2) there's no reason why it couldn't be done by someone at least as clever as
the code's author.
G.
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Sander wrote:
> What a pity if we should miss this because the Japanese POV-users don't post
> here! I suppose that you could now and again make us aware of what is going
> on in Japan (in this regard :).
> (I wonder how much more we don't see - or I don't get to see...)
Yes, it's a real pity, because the Pov scene seems quite lively in Japan, and
lively enough to support 2 consecutive Pov books. And our Japanese friends are
quite talented with Povray, art-wise and math-wise. They keep up with the latest
developements, have a lot of stuff translated and so on. From my discussions
with Tsutomu Higo, I understand that many Japanese povers think they do not
speak english fluently enough to participate in the english-speaking newsgroups.
I surely would like to hear from them more often, because the povray community
could benefit a lot more from their experience and talent than it does
presently. For instance, it took several years (and Ron Parker's Superpatch) for
Ryoichi Suzuki's isosurface patch to become popular.
G.
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> Just look at this one http://www.koganet.or.jp/~sylow/IMG/facet.jpg
> (don't look too close or you won't see nothing !). I can't figure out
> how it was done.
>
I see what you mean, I totally missed it until I saw the smaller version
in the gallery.
I've seen Tsutomu(Tom)Higo's site before but not the others. Thanks
for sharing the links, there's some really nice stuff out there.
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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Thanks Giles, this is inspirational stuff!
Mick
--
*************************************************************
http://www.minda.swinternet.co.uk/index.htm
*************************************************************
Gilles Tran <tra### [at] inapginrafr> wrote in message
news:38808689.71297A8E@inapg.inra.fr...
> Taking the opportunity of the next Japanese povray book, here are a few
> links about Japanese povray artists. Most of these galleries are in
> japanese, so non-japanese-speaking people will have to do some guessing
> and look for words like "Gallery" or "Links" or "Ken Tyler", but it's
> worth the investigation. After all the pov-script is international.
>
> Tsutomu (Tom) Higo' Cyberbust Gallery
> http://www.asahi-net.or.jp/~nj2t-hg/
> A must see. It contains a very large number of great math/abstract
> renderings, all with the povray source. Tom has added two new galleries
> in the past months, one with startling uses of the crackle pigment and
> another one with some strange algorithm that makes unusual objects and
> patterns.
>
> Shirow's (Shiro Nakayama) Povray studio : a gallery (also with abstract
> or near-abstract renderings, ) and various utilities (particularly a
> grass macro that makes realistic bunches of grass).
> http://www.koganet.or.jp/~sylow/pov/
> Just look at this one http://www.koganet.or.jp/~sylow/IMG/facet.jpg
> (don't look too close or you won't see nothing !). I can't figure out
> how it was done.
>
> Hideki Komuro's page (already in the povray links)
> http://www.win.ne.jp/~kom/indexe.html, author of the Japanese povray
> books and of several utilities (animation and color management).
>
> Kawashu's (Shuhei Kawachi)' page
> http://www.interq.or.jp/blue/kawashu/mainE.html
> It contains impressive math stuff, particularly the curves in the
> Gallery 3. The include files should be available but for now they aren't
> (I'll drop him a mail about this). There are hints and tips though.
>
> Ms. Ehry's page : http://www.remus.dti.ne.jp/~e-ri-/
> This one is Japanese only, and non-japanese-speaking people will have to
> do a lot of guessing to find the gems, for instance this "drop in water
> effect", something I never saw before in pov :
> http://www.remus.dti.ne.jp/~e-ri-/suikan.html
> The source given returns an error... but I've got a fix for those
> interested !
>
> Fukui's Love Earth http://www.aay.mtci.ne.jp/~makfukui/indexn.html
> The Pov Tech section contains some examples and tutorials about medias,
> textures and objects, all in Japanese but one media tutorial
> (http://www.aay.mtci.ne.jp/~makfukui/tech04.html) is clear enough for
> non-japanese-speaking people.
>
> G.
>
>
>
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Sensory overload! <tilt!> <tilt!> <tilt!> Thanks a bunch, Gilles! Parle vous
nippongo?
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> Tsutomu (Tom) Higo' Cyberbust Gallery
> http://www.asahi-net.or.jp/~nj2t-hg/
> A must see. It contains a very large number of great math/abstract
> renderings, all with the povray source. Tom has added two new galleries
> in the past months, one with startling uses of the crackle pigment and
> another one with some strange algorithm that makes unusual objects and
> patterns.
Some interesting stuff here, I will have to take a closer look later...
> Shirow's (Shiro Nakayama) Povray studio : a gallery (also with abstract
> or near-abstract renderings, ) and various utilities (particularly a
> grass macro that makes realistic bunches of grass).
> http://www.koganet.or.jp/~sylow/pov/
> Just look at this one http://www.koganet.or.jp/~sylow/IMG/facet.jpg
> (don't look too close or you won't see nothing !). I can't figure out
> how it was done.
A bunch of objects in an array, rotated by an amount depending on their
position. You can see that they are really arranged in a rectangular
grid, with every other row offset a bit(OK, a hexagonal grid). I was
able to recognize the effect because I did something similar with one of
my macros and some cones, but it wasn't anywhere near this good.
I'm not sure how the face effect was done, although I can think of two
possible ways: A pigment using an image map, disguised by the
reflections and rotations, or the reflections themselves of an image map
on a plane behind the camera. It is hard to tell, and the varying colors
don't make it easier, but I think it would be nearly impossible to get
the reflections aligned properly. It is probably an image map buried in
the texture, either way it is a great effect.
It is kind of...shocking...to see that in what is at first glance just a
geometric design.
It makes a good desktop pattern, too, if a bit-dizzying. :-)
> Kawashu's (Shuhei Kawachi)' page
> http://www.interq.or.jp/blue/kawashu/mainE.html
> It contains impressive math stuff, particularly the curves in the
> Gallery 3. The include files should be available but for now they aren't
> (I'll drop him a mail about this). There are hints and tips though.
Also check out the isosurface patterns in Gallery 4.
> Ms. Ehry's page : http://www.remus.dti.ne.jp/~e-ri-/
> This one is Japanese only, and non-japanese-speaking people will have to
> do a lot of guessing to find the gems, for instance this "drop in water
> effect", something I never saw before in pov :
> http://www.remus.dti.ne.jp/~e-ri-/suikan.html
> The source given returns an error... but I've got a fix for those
> interested !
That splash effect looks very familiar for some reason, I don't know
where else I could have seen it though...
> Fukui's Love Earth http://www.aay.mtci.ne.jp/~makfukui/indexn.html
> The Pov Tech section contains some examples and tutorials about medias,
> textures and objects, all in Japanese but one media tutorial
> (http://www.aay.mtci.ne.jp/~makfukui/tech04.html) is clear enough for
> non-japanese-speaking people.
And it also gives a way of doing sparks and lightning with media which
is much better than my lightning macro.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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I am just taken aback by the brilliance of these people. God bless 'em all.
I wish they could share with us and participate. I was humbled by my trip
through the many links Gilles provided... were you?
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Nothing like a good old fashioned language barrier to get in the way of
progress. I have a niece that took a Japanese language class and my dad was in
Japan a while near the end of the Korean War and he still knows some of it too.
I can't remember any Spanish or German I had in school. I have seen a few web
pages of Japanese content about POV-Ray many times before which almost had me
installing the font for them even though I'd never be able to read it probably.
Would just make them look better I guess.
Wonder what the actual number of languages is that would need to be known to
converse with everyone using POV-Ray. Too many?
Bob
"Gilles Tran" <tra### [at] inapginrafr> wrote in message
news:3880A12D.A1FD29B7@inapg.inra.fr...
> Sander wrote:
>
> > What a pity if we should miss this because the Japanese POV-users don't post
> > here! I suppose that you could now and again make us aware of what is going
> > on in Japan (in this regard :).
> > (I wonder how much more we don't see - or I don't get to see...)
>
> Yes, it's a real pity, because the Pov scene seems quite lively in Japan, and
> lively enough to support 2 consecutive Pov books. And our Japanese friends are
> quite talented with Povray, art-wise and math-wise. They keep up with the
latest
> developements, have a lot of stuff translated and so on. From my discussions
> with Tsutomu Higo, I understand that many Japanese povers think they do not
> speak english fluently enough to participate in the english-speaking
newsgroups.
>
> I surely would like to hear from them more often, because the povray community
> could benefit a lot more from their experience and talent than it does
> presently. For instance, it took several years (and Ron Parker's Superpatch)
for
> Ryoichi Suzuki's isosurface patch to become popular.
>
> G.
>
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Chris Huff wrote:
>
> > Just look at this one http://www.koganet.or.jp/~sylow/IMG/facet.jpg
> > (don't look too close or you won't see nothing !). I can't figure
> out
> > how it was done.
>
> A bunch of objects in an array, rotated by an amount depending on
> their
> position. You can see that they are really arranged in a rectangular
> grid, with every other row offset a bit(OK, a hexagonal grid). I was
> able to recognize the effect because I did something similar with one
> of
> my macros and some cones, but it wasn't anywhere near this good.
> I'm not sure how the face effect was done, although I can think of two
> possible ways: A pigment using an image map, disguised by the
> reflections and rotations, or the reflections themselves of an image
> map
> on a plane behind the camera. It is hard to tell, and the varying
> colors
> don't make it easier, but I think it would be nearly impossible to get
> the reflections aligned properly. It is probably an image map buried
> in
> the texture, either way it is a great effect.
> It is kind of...shocking...to see that in what is at first glance just
> a
> geometric design.
> It makes a good desktop pattern, too, if a bit-dizzying. :-)
>
My guess is that the objects are rotated relative to the lightsource to
show a certain amount of shadow to create the shades of colour for the
image. It's so subtle I missed it at first...
Remco
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Bonsoir Gilles,
Thank you for posting this very detailed list of links.
Thanks also for the water drop source.
>I understand that many Japanese povers think they do not
>speak english fluently enough to participate in the english-speaking
>newsgroups
This is too bad in my mind. I, for one, would welcome their participation.
>After all the pov-script is international.
Yes!
Thanks, again,
Peter Warren
war### [at] hotmailcom
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