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Chris Huff wrote:
>
> > Just look at this one http://www.koganet.or.jp/~sylow/IMG/facet.jpg
> > (don't look too close or you won't see nothing !). I can't figure
> out
> > how it was done.
>
> A bunch of objects in an array, rotated by an amount depending on
> their
> position. You can see that they are really arranged in a rectangular
> grid, with every other row offset a bit(OK, a hexagonal grid). I was
> able to recognize the effect because I did something similar with one
> of
> my macros and some cones, but it wasn't anywhere near this good.
> I'm not sure how the face effect was done, although I can think of two
> possible ways: A pigment using an image map, disguised by the
> reflections and rotations, or the reflections themselves of an image
> map
> on a plane behind the camera. It is hard to tell, and the varying
> colors
> don't make it easier, but I think it would be nearly impossible to get
> the reflections aligned properly. It is probably an image map buried
> in
> the texture, either way it is a great effect.
> It is kind of...shocking...to see that in what is at first glance just
> a
> geometric design.
> It makes a good desktop pattern, too, if a bit-dizzying. :-)
>
My guess is that the objects are rotated relative to the lightsource to
show a certain amount of shadow to create the shades of colour for the
image. It's so subtle I missed it at first...
Remco
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