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"SamuelT." wrote:
> Definitely, but would like to submit textures for a superpatch category, since
> that is my patch of choice. I can't get over the versatility of the superpatch
> to make new textures; I still haven't found a limit.
It is in the works.
--
Wishing you Seasons Greetings, A Merry Christmas, and A Happy New Year !
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Sander wrote:
>
> I am too new at the job to have had time to seriously study the textures. If
> they should go I would be too late, and since I have never tried to make one
> myself, I should say: LET'S KEEP THEM FOR A WHILE. Do you hear me? Don't
> listen to the experienced boys...
It is likely that even if we discontinue many of the older textures we
will have them available for download as a single archive. Rene, the
originator of the site, plans on maintaing the Texture Library in it's
current form on his home page so it will not be dissapearing in the
immediate future anyway.
--
Wishing you Seasons Greetings, A Merry Christmas, and A Happy New Year !
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Ken schrieb:
>
>
> We are looking into adding a search engine for the texture library and hope
> to have it on line when we open the new site.
>
>....and several other postings to the same thread.
seems, a lot of work is to be done in this matter, but I wish to
encourage you to go on.
You're on a good way IMO.
ReVerSi
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Reinhard Rettelbach wrote:
> seems, a lot of work is to be done in this matter, but I wish to
> encourage you to go on.
I have a lot of energy for this project and I will continue pushing it
until it is completed. Sharing the load with 5 other people over the
internet kind of slows things down a bit but the group effort will pay
off in the long run (Now I know what a miracle POV-Ray itself is).
> You're on a good way IMO.
Thank you.
--
Wishing you Seasons Greetings, A Merry Christmas, and A Happy New Year !
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"Ken" <tyl### [at] pacbell net> wrote :
>
> I have a lot of energy for this project
>
Good thing! Just -responding- to all those posts would have -me- ready
for a nap! I look forward to seeing the results.
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Might try publicizing it more. This is the first I've heard of it.
Jon
Ken <tyl### [at] pacbell net> wrote in message
news:384CA6FF.C1237279@pacbell.net...
>
>
> Greetings POV-Users,
>
>
> As many of you know there is a POV-Ray texture library hosted at
> povray.org ( http://texlib.povray.org )
>
> The Technical Assistance Group and the POV-Team are debating whether it is
> serving any useful purpose and if it is worth the space it is taking up on
> the POV-Ray home page.
>
> For this reason we have five easy questions for you -
>
> 1.) Do you think this a useful resource in it's present form ?
>
>
> 2.) Do you think it would be a better resource if more people contributed
> to it and the textures were updated to work correctly with the latest
> versions of POV-Ray ?
>
>
> 3.) If this became a active resource for POV-Ray textures would you help
> contribute to it ?
>
>
> 4.) Would you use the textures from this site in your scenes ?
>
>
> 5.) Should we just get rid of it because it serves no purpose, it's a dumb
> idea, who cares anyway ?
>
>
> We are listening and would like everyone's input on this.
>
> --
> Your TAG dollars at work.
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"Jon S. Berndt" wrote:
>
> Might try publicizing it more. This is the first I've heard of it.
Once we rewrite the site you will probably get tired of hearing
about it :)
--
Wishing you Seasons Greetings, A Merry Christmas, and A Happy New Year !
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Ken wrote:
> As many of you know there is a POV-Ray texture library hosted at
> povray.org ( http://texlib.povray.org )
Y'all sure talk funny! I mean, shoot, boy -- everybody else
in 3D graphics uses "texture" to mean an image texture map.
Except for us VRML folks who also have movie textures and a
queer duck called a pixel texture.
Which got me to thinking about Aaron Walsh who's working on a
Universal Media Element library for VRML:
http://www.web3d.org/WorkingGroups/media/ -- which contains or
will contain a whole passel of the other kind of texture. I
have no idea whether there's any possibility of synchronicity
there, but it might be worth thinking about.
I imagine a number of folks might like to contribute some of
of the heightfield images they've made over the years if
there were a central place to put them.
Just some random thoughts which involve no work at all for me
and lots of work for other people.
--
Bob Crispen
crispen at hiwaay dot net
What we're looking for: destinations.
What we end up getting: journeys.
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Bob Crispen wrote:
>
> Ken wrote:
>
> > As many of you know there is a POV-Ray texture library hosted at
> > povray.org ( http://texlib.povray.org )
>
> Y'all sure talk funny! I mean, shoot, boy -- everybody else
> in 3D graphics uses "texture" to mean an image texture map.
> Except for us VRML folks who also have movie textures and a
> queer duck called a pixel texture.
Everyone but us, Ken Perlin, and Steven Worley. ;-)
-Mark Gordon
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On Fri, 17 Dec 1999 01:31:55 -0800, Ken <tyl### [at] pacbell net> wrote:
[snip]
>
> For those who might be interested we have begun talking amongst
>ourselves about adding other resources like this one to povray.org.
>We have not yet decided what we will offer or even obtained permission
>from the POV-Team to offer any more than the texture library but we
>will be working on it after the new texture library goes on line.
>
>Some ideas I personaly have had are:
>
>Texture Library
>Object Library
>Macro Library
>Isosurface Library
>Turorial Library
>Document Library
>
> We might offer these resources from a web page that we will call the
>TAG home page. Then the seperate libraries will be accessed from there.
>Again we have nothing concrete on this yet and even if we do add these
>it will be in stages as we get time and permission to work on them.
>
Sounds good to me. Very good.
As for textures, I'd have to go with the majority views I've read so
far (need searching, more interesting textures, yadda yadda) and
confirm tha tI too am pretty dire at texture design. However, the one
texture I've made that I'm happy with (and any future ones) the group
is welcome to (it's a "vortex swirly thing" texture that changes with
the clock. Scaling and shape of "tube" it's applied to would
definately have a distinct affect on how well the texture "comes
out").
Cheers,
Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
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