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In article <383AA0F7.C5C80BF1@zess.uni-siegen.de>, Markus Becker
<bec### [at] zess uni-siegen de> wrote:
> Chris Huff wrote:
> >
> > I thought the CyberMaxx was never released? Or was it just the Mac
> > version?
>
> No, it was a PC version. I can remember some ads for the Cybermax,
> but never have seen a real thing, except for the show. It was the
> company that developed it.
I meant "Or was it just the Mac version that wasn't released?". I don't
think the company ever released it for either platform, has anyone ever
seen one for sale?
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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On the web I found a pov-file that makes a stereoscopic camera and
produces two pictures: one for the left eye, one for the right one. It
works. I think it is at www.geocities.com/SoHo/Gallery/2006/
chris
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On Mon, 22 Nov 1999 22:32:06 -0500, "Nathan Kopp" <Nat### [at] Kopp com>
wrote:
>With one of the Descent games (I think it was Descent 1), if you choose the
>correct 3-d option, it would put two images side-by-side on the monitor, and
>if you then looked at it cross-eyed, it would look 3d. No glasses needed,
>but talk about a headache!
The option is -vfx and works in at least Descent I and I think Descent
II (I don't have them installed right now). It is not a cross eye but
rather diverge eyes. There is a method described in the readme on how
to make a simple device (no optics just some paper/cartboard) which
makes visualizing such 3D much easier.
>Regarding the original post: if you play those 3d first-person games with
>one eye blocked, you can see quite a bit of 'fake' depth.
Yeah, but then how will you keep an eye on your health/armor? :)
>-Nathan
Peter Popov
ICQ: 15002700
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On Tue, 23 Nov 1999 09:19:53 -0500, Chris Huff
<chr### [at] yahoo com> wrote:
>I meant "Or was it just the Mac version that wasn't released?". I don't
>think the company ever released it for either platform, has anyone ever
>seen one for sale?
I've seen LCD shutter glasses for sale here, in the range of about DEM
100. Whether they were Cybermax or not I cannot tell, but I seem to
associate all such glasses with that name (as it's the only one that I
know :) ). The ones I played with may have been another brand, I have
no idea, but Descent suported them. Might have even been an OEM
version of Descent (one such thing came with my ViRGE "3D").
Peter Popov
ICQ: 15002700
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The only other 3D glasses I know of come with the Formac
ProFormance3(with a processor named Permedia). I don't know if there is
a PC version, but there is a 3D accelerator with 16MB RAM and CyberPro
3D glasses for $369.
Ever hear of this one?
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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On Tue, 23 Nov 1999 17:22:45 -0500, Chris Huff
<chr### [at] yahoo com> wrote:
>The only other 3D glasses I know of come with the Formac
>ProFormance3(with a processor named Permedia). I don't know if there is
>a PC version, but there is a 3D accelerator with 16MB RAM and CyberPro
>3D glasses for $369.
>Ever hear of this one?
Chris, I am talking of stuff that was out as far back as 1995. There
were no 3D accelerators for the PC back then. Helmets, glasses and
such were almost sci-fi back then. Anyway, never mind.
Peter Popov
ICQ: 15002700
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On Tue, 23 Nov 1999 21:53:26 +0100, chris <chr### [at] gmx de> wrote:
>On the web I found a pov-file that makes a stereoscopic camera and
>produces two pictures: one for the left eye, one for the right one. It
>works. I think it is at www.geocities.com/SoHo/Gallery/2006/
>chris
Glenn McCarter took Third Place in the Internet Ray Tracing
Competition, Jan-Feb 1998, "Great Engineering Achievements" category,
with his image. See:
http://www.irtc.org/stills/1998-02-28.html
--
Alan - ako### [at] povray org - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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Peter Popov wrote:
>
> I've seen LCD shutter glasses for sale here, in the range of about DEM
> 100. Whether they were Cybermax or not I cannot tell, but I seem to
That's Elsa.
Markus
--
Der deutsche Schlager ist aus dem Klofenster gesprungen....
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I didn't realize it until I encountered this that when I was a kid and the
family went to a restaurant (not a real fancy kind) every month or so I
picked up on the repetitive pattern in the tabletop, you know those kind
with smallish modern art designs in them (60's era)? Well it made me
remember how I was staring into the table and this same effect happened and
from then on I was always trying to convince everyone else I was seeing
something strange. Needless to say looking back on it the parents were
probably wondering what was wrong with me. All I recall is how they would
try and say that yeah the pattern in the tabletop was interesting. Think I
went back to the usual sort of thing of finding shapes and such in the
patterns in the usual way eventually.
Funny though how I never had a comparison to be able to remember that right
until I saw this effect in tiled patterns on the computer screen.
Bob
Chris Huff <chr### [at] yahoo com> wrote in message
news:231119990716473246%chr### [at] yahoo com...
> In article <383A3898.F1B64BD3@unforgettable.com>, Xplo Eristotle
> <inq### [at] unforgettable com> wrote:
>
> > Those of you with repetitive desktops (say, Mac-users using large
> > patterns) may find that if you allow your eyes to cross and defocus a
> > little until the pattern resolves again, it'll seem to sink into the
> > screen while windows and icons float above it (albeit as blurred double
> > images, but it's still a cool effect).
>
> Yeah, I have noticed this before, especially when I am extremely bored
> and tired.
> Actually, right now I have an image covering my desktop, Macs have had
> that capability built into the OS since Mac OS 8(or was it System
> 7.6?). So we aren't restricted to tileable patterns any more.
>
> That gives me an idea, have the desktop image alternate between the two
> views and use the LCD glasses, that should be an interesting effect.
> Even better if the window and icon positions are adjusted so they
> appear to have depth. Might actually make it easier to use.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoo com
> Web page: http://chrishuff.dhs.org/
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I made my own pov stereoviewer quite a while ago too, just guessed at the
construction but I ended up with double pairs of mirrors angled a little
more and less than 45 degrees. The renders using it to make the stereo
pairs was slow and camera field of view is constrained a lot that way,
although I did work out enough of a adjustability to suffice for average
scenes.
At least I ended up with a model of it so a rendering of itself was worth
the making ; )
Bob
chris <chr### [at] gmx de> wrote in message
news:383AFEC6.4320246B@gmx.de...
> On the web I found a pov-file that makes a stereoscopic camera and
> produces two pictures: one for the left eye, one for the right one. It
> works. I think it is at www.geocities.com/SoHo/Gallery/2006/
> chris
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