|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Dear POV-Ray Team,
hope I'm in the right place here.
I'm using POV-Ray under Linux to generate anaglyphic pictures for my
master-thesis and
it works great. But I want to know which size in pixel the objects have
got
in the rendered image.
For example, I placed a die (which is 10 high) in the scene at point <0,
0,0>,
the camera is at <0, 0, 30> (angle 50) and the output format is 800x600
pixel. Is there a way to calculate the size in pixel of the die in the
output image? Sorry, I havn't found information about this in the
postscript-manual.
Thanks,
Sven Garbade
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
There's no way in the current povray for getting this. You can calculate
it yourself with some math, though.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Of course there is. Use the selection tool - after the render is finished,
click and hold at the top of the die. Then drag down to the bottom. A series
of coordinates should appear in the upper left where "Render Window" used to
be. Subtract the lesser vertical point from the lower vertical point. There
you have it! The height of the die!
Hope this helps.
H.E. Day
Nieminen Juha wrote:
> There's no way in the current povray for getting this. You can calculate
> it yourself with some math, though.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
H.E. Day <mil### [at] teleportcom> wrote:
: Of course there is. Use the selection tool - after the render is finished,
: click and hold at the top of the die. Then drag down to the bottom. A series
: of coordinates should appear in the upper left where "Render Window" used to
: be. Subtract the lesser vertical point from the lower vertical point. There
: you have it! The height of the die!
He is using povray for linux.
And besides, that's a pretty inaccurate method.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Nieminen Juha wrote:
> H.E. Day <mil### [at] teleportcom> wrote:
> : Of course there is. Use the selection tool - after the render is finished,
> : click and hold at the top of the die. Then drag down to the bottom. A series
> : of coordinates should appear in the upper left where "Render Window" used to
> : be. Subtract the lesser vertical point from the lower vertical point. There
> : you have it! The height of the die!
>
> He is using povray for linux.
>
I use POVRay for Windows and it works for me.
> And besides, that's a pretty inaccurate method.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Tue, 09 Nov 1999 07:21:30 -0900, mr.art wrote:
>
>
>Nieminen Juha wrote:
>
>> H.E. Day <mil### [at] teleportcom> wrote:
>> : Of course there is. Use the selection tool - after the render is finished,
>> : click and hold at the top of the die. Then drag down to the bottom. A series
>> : of coordinates should appear in the upper left where "Render Window" used to
>> : be. Subtract the lesser vertical point from the lower vertical point. There
>> : you have it! The height of the die!
>>
>> He is using povray for linux.
>>
>
>I use POVRay for Windows and it works for me.
The problem is that POV for Linux doesn't have that functionality. It's
Windows-only.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|