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Nieminen Juha wrote:
> H.E. Day <mil### [at] teleport com> wrote:
> : Of course there is. Use the selection tool - after the render is finished,
> : click and hold at the top of the die. Then drag down to the bottom. A series
> : of coordinates should appear in the upper left where "Render Window" used to
> : be. Subtract the lesser vertical point from the lower vertical point. There
> : you have it! The height of the die!
>
> He is using povray for linux.
>
I use POVRay for Windows and it works for me.
> And besides, that's a pretty inaccurate method.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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