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From: Greg M  Johnson
Subject: Imitate Sine Wave Surfer with superpatch?
Date: 7 May 1999 23:10:02
Message: <37339cfa.0@news.povray.org>
There is a program out there called sine wave surfer that can make
seamless tiled images of all kinds of looks.  From its web page comes to
mind one striking image of some kind of glowing green metallic ooze, all
seamless!

Rather than download this program, even if it were freeware, I was
trying to do the same thing with the isosurface PIGMENT feature in
Superpatch.  I figured that the easiest way to make a seamless tile was
with a trig-function based pigment, viewed orthographically.   I tried
around with several different functions, but everything essentially
looked like marching squares and circles.

Is there an algorithmic way to use POV to make a seamless tile,
especially with the superpatch?


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From: Spider
Subject: Re: Imitate Sine Wave Surfer with superpatch?
Date: 7 May 1999 23:20:14
Message: <37339DFF.A973F3A2@bahnhof.se>
"Greg M. Johnson" wrote:
> 
> There is a program out there called sine wave surfer that can make
> seamless tiled images of all kinds of looks.  From its web page comes to
> mind one striking image of some kind of glowing green metallic ooze, all
> seamless!
> 
> Rather than download this program, even if it were freeware, I was
> trying to do the same thing with the isosurface PIGMENT feature in
> Superpatch.  I figured that the easiest way to make a seamless tile was
> with a trig-function based pigment, viewed orthographically.   I tried
> around with several different functions, but everything essentially
> looked like marching squares and circles.
> 
> Is there an algorithmic way to use POV to make a seamless tile,
> especially with the superpatch?

Yes. Chris Colefax has an include file to do exactly this... I think you
may ask uncle Ken for the link, since I don't have _any_ of my
links/bookmarks left here  *sobs*

//Spider
--No sig. *sig(h)*


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From: Ken
Subject: Re: Imitate Sine Wave Surfer with superpatch?
Date: 8 May 1999 00:13:37
Message: <3733AB46.308CBB4B@pacbell.net>
Spider wrote:
> I think you may ask uncle Ken for the link
> //Spider

http://www.geocities.com/SiliconValley/Lakes/1434/

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Mick Hazelgrove
Subject: Re: Imitate Sine Wave Surfer with superpatch?
Date: 8 May 1999 04:15:51
Message: <3733e4a7.0@news.povray.org>
Have you the URL for the program

Mick

Ken <tyl### [at] pacbellnet> wrote in message
news:3733AB46.308CBB4B@pacbell.net...
> Spider wrote:
> > I think you may ask uncle Ken for the link
> > file://Spider
>
> http://www.geocities.com/SiliconValley/Lakes/1434/
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net


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From: Ken
Subject: Re: Imitate Sine Wave Surfer with superpatch?
Date: 8 May 1999 06:26:11
Message: <37340818.A1DA8FBA@pacbell.net>
Mick Hazelgrove wrote:
> 
> Have you the URL for the program
> 
> Mick

  If by that you mean the SuperPatch go to  http://twysted.net  and
you will locate it in the patch station section of Twyst's web site.

  If you were thinking of something else I propbably have the link for
that too.

The Sinewave Surfer by the way is at:

http://webclub.solutions.fi/~xtmb/sws/index.htm

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Greg M  Johnson
Subject: Re: Imitate Sine Wave Surfer with superpatch?
Date: 8 May 1999 13:19:00
Message: <373463f4.0@news.povray.org>
No, I'm sorry, I was trying to avoid dling the official Sine Wave Surfer
and I already have the Superpatch.  My question was a mathematical one.

I want, say, an irregular-looking pattern that is at the same time
tileable. Something fractal-looking, animal-scale-looking, or metal-bubble
looking.  All of the functions I have plugged into the pigment function of
the superpatch look like boring arrays of circles & squares.  Has anyone
gotten any formulas to yield interesting, REGULAR patterns in the pigment
function?

Here is some code I've used with previous options commented out.

pigment{
           function {
                   //abs(cos(z))+abs(cos(y))+abs(cos(x))
                   // cos (x*2*rr)^2*cos(y*3*rr)+

abs(cos(x*rr)*sin(y*rr)/3+1/4*cos(x*rr/4)*sin(y*rr/4))^0.5
                   }
             color_map{
                    [0.0 rgb<0 1 0>]
                    [0.6 rgb<1 1 0>]
                    [1.0 rgb<1 0 0 >]
                     }
              }





_______________
Greg M. Johnson

Ken wrote:

> Mick Hazelgrove wrote:
> >
> > Have you the URL for the program
> >
> > Mick
>
>   If by that you mean the SuperPatch go to  http://twysted.net  and
> you will locate it in the patch station section of Twyst's web site.
>
>   If you were thinking of something else I propbably have the link for
> that too.
>
> The Sinewave Surfer by the way is at:
>
> http://webclub.solutions.fi/~xtmb/sws/index.htm
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net


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From: Ken
Subject: Re: Imitate Sine Wave Surfer with superpatch?
Date: 8 May 1999 13:28:53
Message: <37346B2B.A87C01CB@pacbell.net>
Greg M. Johnson wrote:
> 
> No, I'm sorry, I was trying to avoid dling the official Sine Wave Surfer
> and I already have the Superpatch.  My question was a mathematical one.
> 
> I want, say, an irregular-looking pattern that is at the same time
> tileable. Something fractal-looking, animal-scale-looking, or metal-bubble
> looking.  All of the functions I have plugged into the pigment function of
> the superpatch look like boring arrays of circles & squares.  Has anyone
> gotten any formulas to yield interesting, REGULAR patterns in the pigment
> function?
> 
> Here is some code I've used with previous options commented out.

  I was simply replying to Mick''s post where he asked for an address.
I really don't have much to offer in regards to special patterns in the
superpatch. It really wouldn't hurt for you to take a look at what Chris
Colefax has done with an include file to make tilable patterns in the
official build of Pov. There might be some code in there that you can
learn from.

  Sorry for the lack of help but it's the best I can offer at this time.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Mick Hazelgrove
Subject: Re: Imitate Sine Wave Surfer with superpatch?
Date: 8 May 1999 16:03:29
Message: <37348a81.0@news.povray.org>
Hi
Habve a good browse in utilities someone came up with some textures for
superpatch which included some sine wave pigments.

I think it was called pigments.inc


> There is a program out there called sine wave surfer that can make
> seamless tiled images of all kinds of looks.  From its web page comes to
> mind one striking image of some kind of glowing green metallic ooze, all
> seamless!
>
> Rather than download this program, even if it were freeware, I was
> trying to do the same thing with the isosurface PIGMENT feature in
> Superpatch.  I figured that the easiest way to make a seamless tile was
> with a trig-function based pigment, viewed orthographically.   I tried
> around with several different functions, but everything essentially
> looked like marching squares and circles.
>
> Is there an algorithmic way to use POV to make a seamless tile,
> especially with the superpatch?
>

Greg M. Johnson <"gregj;-)56590"@aol.c;-)om> wrote in message
news:37339cfa.0@news.povray.org...
> There is a program out there called sine wave surfer that can make
> seamless tiled images of all kinds of looks.  From its web page comes to
> mind one striking image of some kind of glowing green metallic ooze, all
> seamless!
>
> Rather than download this program, even if it were freeware, I was
> trying to do the same thing with the isosurface PIGMENT feature in
> Superpatch.  I figured that the easiest way to make a seamless tile was
> with a trig-function based pigment, viewed orthographically.   I tried
> around with several different functions, but everything essentially
> looked like marching squares and circles.
>
> Is there an algorithmic way to use POV to make a seamless tile,
> especially with the superpatch?
>


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From: Ken
Subject: Re: Imitate Sine Wave Surfer with superpatch?
Date: 8 May 1999 16:16:33
Message: <37349278.B6B6BBEA@pacbell.net>
Mick Hazelgrove wrote:
> 
> Hi
> Habve a good browse in utilities someone came up with some textures for
> superpatch which included some sine wave pigments.
> 
> I think it was called pigments.inc

 You mean the one that can only be used in the Super Patch ? The one
that uses special macro functions and math routines available only in
the superpatch to achieve the pattern types in the include file ? Is
that that the one you are referring to ? I haven't seen it.

      Subject: here is pigments.inc
         Date: 6 Mar 1999 02:38:58 -0500
         From: "SamuelT." <mma### [at] aolcom>
 Organization: Home
   Newsgroups: povray.text.scene-files



-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Rune S  Johansen
Subject: Re: Imitate Sine Wave Surfer with superpatch?
Date: 8 May 1999 18:35:06
Message: <3734ae0a.0@news.povray.org>
Ken wrote:
>Greg M. Johnson wrote:
>>
>> No, I'm sorry, I was trying to avoid dling the official Sine Wave Surfer
>> and I already have the Superpatch.  My question was a mathematical one.
>>
>> I want, say, an irregular-looking pattern that is at the same time
>> tileable. Something fractal-looking, animal-scale-looking, or
metal-bubble
>> looking.  All of the functions I have plugged into the pigment function
of
>> the superpatch look like boring arrays of circles & squares.  Has anyone
>> gotten any formulas to yield interesting, REGULAR patterns in the pigment
>> function?
>>
>> Here is some code I've used with previous options commented out.
>
>  I was simply replying to Mick''s post where he asked for an address.
>I really don't have much to offer in regards to special patterns in the
>superpatch. It really wouldn't hurt for you to take a look at what Chris
>Colefax has done with an include file to make tilable patterns in the
>official build of Pov. There might be some code in there that you can
>learn from.
>
>  Sorry for the lack of help but it's the best I can offer at this time.
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net

I've also tried to make that kind of tileable images,
but haven't achieved any satisfying results.

Chris Colefax's include-file have the disadvantage
that the textures used are averaged in the center of
the tileabled image, thus you can never make sharp,
bright textures.

I've also tried alternative camera-types, but if you
want the texture to tile both horizontally and vertically,
there will always be some parts of it that is enlarged
more than other parts.

So I'm afraid I can't help...

Greetings,

Rune S. Johansen
http://hjem.get2net.dk/rsj


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