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Ken wrote:
>Greg M. Johnson wrote:
>>
>> No, I'm sorry, I was trying to avoid dling the official Sine Wave Surfer
>> and I already have the Superpatch. My question was a mathematical one.
>>
>> I want, say, an irregular-looking pattern that is at the same time
>> tileable. Something fractal-looking, animal-scale-looking, or
metal-bubble
>> looking. All of the functions I have plugged into the pigment function
of
>> the superpatch look like boring arrays of circles & squares. Has anyone
>> gotten any formulas to yield interesting, REGULAR patterns in the pigment
>> function?
>>
>> Here is some code I've used with previous options commented out.
>
> I was simply replying to Mick''s post where he asked for an address.
>I really don't have much to offer in regards to special patterns in the
>superpatch. It really wouldn't hurt for you to take a look at what Chris
>Colefax has done with an include file to make tilable patterns in the
>official build of Pov. There might be some code in there that you can
>learn from.
>
> Sorry for the lack of help but it's the best I can offer at this time.
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net
I've also tried to make that kind of tileable images,
but haven't achieved any satisfying results.
Chris Colefax's include-file have the disadvantage
that the textures used are averaged in the center of
the tileabled image, thus you can never make sharp,
bright textures.
I've also tried alternative camera-types, but if you
want the texture to tile both horizontally and vertically,
there will always be some parts of it that is enlarged
more than other parts.
So I'm afraid I can't help...
Greetings,
Rune S. Johansen
http://hjem.get2net.dk/rsj
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