POV-Ray : Newsgroups : povray.general : DNoise-Objects??? Server Time
5 Nov 2024 15:56:01 EST (-0500)
  DNoise-Objects??? (Message 1 to 5 of 5)  
From: nobody
Subject: DNoise-Objects???
Date: 26 Apr 1999 15:49:52
Message: <3724b550.0@news.povray.org>
I don't really know if this is a good idea:
When I once was thinking about about how to create real random cloud-shapes,
I got the Idea that it may be possible to use D-Noise to create some
Random - shapes That may look like bubbles or clouds or something like that.
A possible Parameter may be a Float-Value between 0 and 1 which is defined
to be inside the single shape, which means that the surface is exactly  that
value.
This shape will need some other shape to Bound it.
A D-Noise cloud-shape-call might look like this:

DNoise_obj{
            surfaceValue 0.3
            texture{
                    pigment{ color {rgbf <1,1,1,0.5>}
                                    }
                    }
            scale 10
}


            Christian Klotz
Boe### [at] gmxde


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From: Nathan Kopp
Subject: Re: DNoise-Objects???
Date: 27 Apr 1999 00:11:29
Message: <37252AF5.98468685@Kopp.com>
Use the isosurface objects (part of the SuperPatch or the IsoSurface patch). I don't
have a link to either on hand right now... but I'm sure you'll find a link in the
VFAQ.

-Nathan

nobody wrote:
> 
> I don't really know if this is a good idea:
> When I once was thinking about about how to create real random cloud-shapes,
> I got the Idea that it may be possible to use D-Noise to create some
> Random - shapes That may look like bubbles or clouds or something like that.
> A possible Parameter may be a Float-Value between 0 and 1 which is defined
> to be inside the single shape, which means that the surface is exactly  that
> value.
> This shape will need some other shape to Bound it.
> A D-Noise cloud-shape-call might look like this:
> 
> DNoise_obj{
>             surfaceValue 0.3
>             texture{
>                     pigment{ color {rgbf <1,1,1,0.5>}
>                                     }
>                     }
>             scale 10
> }
> 
>             Christian Klotz
> Boe### [at] gmxde


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From: Ron Parker
Subject: Re: DNoise-Objects???
Date: 27 Apr 1999 12:08:46
Message: <3725d2fe.0@news.povray.org>
On Mon, 26 Apr 1999 23:11:49 -0400, Nathan Kopp <Nat### [at] Koppcom> wrote:
>Use the isosurface objects (part of the SuperPatch or the IsoSurface patch). I don't
have a link to either on hand right now... but I'm sure you'll find a link in the
VFAQ.

The superpatch currently resides at http://twysted.net/patchstation


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From: Michael Andrews
Subject: Re: DNoise-Objects???
Date: 27 Apr 1999 12:56:28
Message: <3725DED3.C656D6E7@remove-this.reading.ac.uk>
Ron Parker wrote:
> The superpatch currently resides at http://twysted.net/patchstation
Ron,
	Quick query - are you planning to release the source? The only source I
have for the superpatch is from before you added the hf_gray_16
capability.

	All the best,
		Mike Andrews.


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From: Ron Parker
Subject: Re: DNoise-Objects???
Date: 27 Apr 1999 13:19:45
Message: <3725e3a1.0@news.povray.org>
On Tue, 27 Apr 1999 16:59:15 +0100, Michael Andrews wrote:
>Ron Parker wrote:
>> The superpatch currently resides at http://twysted.net/patchstation
>Ron,
>	Quick query - are you planning to release the source? The only source I
>have for the superpatch is from before you added the hf_gray_16
>capability.

Yes.  The problem is that I lost the source to that build, because I did other
stuff before I realized that I needed a new source distribution.  If you email 
me, I will send you a URL to my current source, which does everything the 
current binary does plus a bit more.  I'll make the current source more public 
when I have real documentation for it and have made new binaries available.  
Yes, I know I'm probably in violation of povlegal.  I'm trying to get this 
sorted out as quickly as I can.


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