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I don't really know if this is a good idea:
When I once was thinking about about how to create real random cloud-shapes,
I got the Idea that it may be possible to use D-Noise to create some
Random - shapes That may look like bubbles or clouds or something like that.
A possible Parameter may be a Float-Value between 0 and 1 which is defined
to be inside the single shape, which means that the surface is exactly that
value.
This shape will need some other shape to Bound it.
A D-Noise cloud-shape-call might look like this:
DNoise_obj{
surfaceValue 0.3
texture{
pigment{ color {rgbf <1,1,1,0.5>}
}
}
scale 10
}
Christian Klotz
Boe### [at] gmxde
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