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Use the isosurface objects (part of the SuperPatch or the IsoSurface patch). I don't
have a link to either on hand right now... but I'm sure you'll find a link in the
VFAQ.
-Nathan
nobody wrote:
>
> I don't really know if this is a good idea:
> When I once was thinking about about how to create real random cloud-shapes,
> I got the Idea that it may be possible to use D-Noise to create some
> Random - shapes That may look like bubbles or clouds or something like that.
> A possible Parameter may be a Float-Value between 0 and 1 which is defined
> to be inside the single shape, which means that the surface is exactly that
> value.
> This shape will need some other shape to Bound it.
> A D-Noise cloud-shape-call might look like this:
>
> DNoise_obj{
> surfaceValue 0.3
> texture{
> pigment{ color {rgbf <1,1,1,0.5>}
> }
> }
> scale 10
> }
>
> Christian Klotz
> Boe### [at] gmxde
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