POV-Ray : Newsgroups : povray.general : Truncation Server Time
2 Nov 2024 15:24:57 EDT (-0400)
  Truncation (Message 1 to 7 of 7)  
From: Andrew Cocker
Subject: Truncation
Date: 10 Mar 1999 20:57:36
Message: <36e72310.0@news.povray.org>
Hi,

I have two questions;
1)
I'm using the windows version of POV, and I find it really annoying that POV insists
in
truncating my filenames during animation output. Does anyone know if it's possible to
allow support for long filenames?
2)
Apparently, the EXE of version 3.1e will be posted on it's own this time, as an
optional
download. I'm still on 3.1a. Has anything else changed since then that would mean me
having to download the whole package ( I understood 3.1d and e are just bug-fixes )

Ta very much

---------
Andy


Post a reply to this message

From: Gordon
Subject: Re: Truncation
Date: 10 Mar 1999 22:27:20
Message: <36e73818.0@news.povray.org>
Andrew Cocker wrote in message <36e72310.0@news.povray.org>...
>Hi,
>
>I have two questions;
>1)
>I'm using the windows version of POV, and I find it really annoying that
POV insists in
>truncating my filenames during animation output. Does anyone know if it's
possible to
>allow support for long filenames?

On the same topic, I would really like POV to not overwrite the same output
file name all the time. What would be neat is for it to, say, append a
letter to the files so you have some history.

Alternatively, can anyone suggest a way to get this effect. I'm always
killing samples because I change the file and render, then realise I just
killed last nights 15 hours render! I then say drat (or words to that
effect).

Thanks
Gordon
<gbe### [at] birdcameroncomau>

>2)
>Apparently, the EXE of version 3.1e will be posted on it's own this time,
as an optional
>download. I'm still on 3.1a. Has anything else changed since then that
would mean me
>having to download the whole package ( I understood 3.1d and e are just
bug-fixes )
>
>Ta very much
>
>---------
>Andy
>
>


Post a reply to this message

From: Bob Hughes
Subject: Re: Truncation
Date: 11 Mar 1999 03:10:04
Message: <36E779F5.F8FDDCE6@aol.com>
Hold over from the DOS days I suppose. With the Windows versions no
doubt it could be done, probably keeping the platform dependancies at a
minimum I guess is reason why not (like I'd know?).
Well anyway, yes, those two things would be great assets. Scene files
can already be made into *.bak files but this is a short-lived file
itself being overwritten again and again. Think people see the multitude
of excess image files as potential clutter, not to be saved as relics of
past renders of the same file. So as a minimum a backup image file would
be a fine thing at least.
The long file names is long overdue imho also.
As much as this all sounds like more POV-User babble, makes me wonder
why the POV-Team hadn't wanted it this way long before now though.
Obstacles in there somewhere?


Gordon wrote:
> 
> Andrew Cocker wrote in message <36e72310.0@news.povray.org>...
> >Hi,
> >
> >I have two questions;
> >1)
> >I'm using the windows version of POV, and I find it really annoying that
> POV insists in
> >truncating my filenames during animation output. Does anyone know if it's
> possible to
> >allow support for long filenames?
> 
> On the same topic, I would really like POV to not overwrite the same output
> file name all the time. What would be neat is for it to, say, append a
> letter to the files so you have some history.
> 
> Alternatively, can anyone suggest a way to get this effect. I'm always
> killing samples because I change the file and render, then realise I just
> killed last nights 15 hours render! I then say drat (or words to that
> effect).
> 
> Thanks
> Gordon
> <gbe### [at] birdcameroncomau>
> 
> >2)
> >Apparently, the EXE of version 3.1e will be posted on it's own this time,
> as an optional
> >download. I'm still on 3.1a. Has anything else changed since then that
> would mean me
> >having to download the whole package ( I understood 3.1d and e are just
> bug-fixes )
> >
> >Ta very much
> >
> >---------
> >Andy
> >
> >

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
 mailto:inv### [at] aolcom?PoV


Post a reply to this message

From: Nieminen Mika
Subject: Re: Truncation
Date: 11 Mar 1999 05:33:45
Message: <36e79c09.0@news.povray.org>
Andrew Cocker <and### [at] acockerfreeservecouk> wrote:
: 2)
: Apparently, the EXE of version 3.1e will be posted on it's own this time, as an
optional
: download. I'm still on 3.1a. Has anything else changed since then that would mean me
: having to download the whole package ( I understood 3.1d and e are just bug-fixes )

  They are very important bug fixes. You absolutely can't say that they are
"only just" bug fixes.
  3.1d is also a LOT faster than 3.1a when rendering lathes and such.

-- 
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp -*/


Post a reply to this message

From: Margus Ramst
Subject: Re: Truncation
Date: 11 Mar 1999 05:44:37
Message: <36E79E95.D36829FA@peak.edu.ee>
Andrew Cocker wrote:
> 2)
> Apparently, the EXE of version 3.1e will be posted on it's own this time, as an
optional
> download. I'm still on 3.1a. Has anything else changed since then that would mean me
> having to download the whole package ( I understood 3.1d and e are just bug-fixes )
> 
I don't think you need the whole download. 3.1e EXE-only Windoze version
should also include the fixed Codemax DLL.

Margus


Post a reply to this message

From: Peter Popov
Subject: Re: Truncation
Date: 11 Mar 1999 12:31:48
Message: <36e8fd52.23919972@news.povray.org>
On Thu, 11 Mar 1999 11:32:37 +0800, "Gordon"
<gbe### [at] birdcameroncomau> wrote:
>
>On the same topic, I would really like POV to not overwrite the same output
>file name all the time. What would be neat is for it to, say, append a
>letter to the files so you have some history.

>Alternatively, can anyone suggest a way to get this effect. I'm always
>killing samples because I change the file and render, then realise I just
>killed last nights 15 hours render! I then say drat (or words to that
>effect).

>Thanks
>Gordon
><gbe### [at] birdcameroncomau>

There's a quite simple way to do it. Shell out after each frame /
render and have POV automatically invoke a compression utility which
supports file versions. I think RAR can do it, and I am certain Ultra
Compressor can do it, but it does not support long filenames.


---------
Peter Popov
ICQ: 15002700


Post a reply to this message

From: John M  Dlugosz
Subject: Re: Truncation
Date: 11 Mar 1999 19:30:35
Message: <36e8602b.0@news.povray.org>
Gordon wrote in message <36e73818.0@news.povray.org>...
>
>Andrew Cocker wrote in message <36e72310.0@news.povray.org>...
>>Hi,
>>
>>I have two questions;
>>1)
>>I'm using the windows version of POV, and I find it really annoying that
>POV insists in
>>truncating my filenames during animation output. Does anyone know if it's
>possible to
>>allow support for long filenames?
>
>On the same topic, I would really like POV to not overwrite the same output
>file name all the time. What would be neat is for it to, say, append a
>letter to the files so you have some history.
>


1) use a "post render" command (not sure how this works, but I think I've
heard about it.  Is it for animation only or can it be applied to any
render) to immediatly rename the file.

2) look at my "cheap mirror" concept code, which is designed to
automatically back up a file immediatly after it's been saved.  Full text
found at http://www.dlugosz.com/Magazine/Cheap_Mirror.html .

3) use #system to rewrite the .ini file with a new output name in it.  I
think that's in one of the common patches.

4) use a make file or batch file of some kind to generate the scenes instead
of running POV directly.  Include enough logic there to do what you need.

5) source code is available...

Just some ideas.  That's not a specific problem for me, but sometimes, when
trying out variations, I'd use this feature to automatically generate
different files without having to edit the name or rename the result each
time.

--John


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.