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Jon A. Cruz wrote:
> Should I mention that I was running around town in my T-Shirt today, despite it
being a
> little chilly for the time? Nahh, I'll just get the area more crowded.
> ;-)
This one's from Melbourne Australia,
A bit chilly to be running around in a T-shirt? try here, over the last two weeks we
have
had days in the mid to high 30's (celcius), and nights in the high 20's.
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpc org au Melbourne PC User Group.
\_,--.x/Australia
v
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Matthew Bennett wrote in message <36cabcea.0@news.povray.org>...
>
>Wouldn't you just pronounce it ram-ss-t? Still, I can see why trying to say
>the letters "mst" together at the end would be a problem for some native
>English speakers (me included ;) Still - that's one of the advantages of
>the net - you don't *have* to pronounce it :)
>
>Matt
>
I'm not entirely sure how you'd pronounce ram-ss-t...
Anyway, English speakers mainly have trouble with the "ram", since it's
pronounced quite differently in Estonian. As far as I know, only Germans get
it almost right.
Many Estonians have trouble spelling it right, too: it's not your typical
Estonian name. I believe it's of Livonian origin - although I doubt that
means anything to you :)
Ahh, enough off-topic rambling for one day.
Margus
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Ron Parker wrote in message <36cb00d4.0@news.povray.org>...
>
>My upcoming IRTC entry has two objects made of bicubics, one with
>176 patches and one with 200 patches
Hand-coded 200+176 patches?! Please tell me you're joking! I tried to
hand-code a patch object once, but failed rather miserably. Beginning to
feel inferior here...
But really, my logic is that it's inefficient to hand-code bicubics (and
triangle meshes), and I feel no shame using sPatch and mesh editors. So
consider me a man of low morals.
Margus
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Andrew Cocker wrote:
>
> Having only recently discovered this group, I'm curious as to where you're all from.
>
> Andy Cocker
>
> York, England.
>
> --------------------------
> and### [at] acocker freeserve co uk
Hello,
another person (beside M. Ramst) from Tallinn, Estonia.
Vahur Krouverk
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On Wed, 17 Feb 1999 21:32:07 +0200, Margus Ramst <mar### [at] peak edu ee> wrote:
>
>Ron Parker wrote in message <36cb00d4.0@news.povray.org>...
>>
>>My upcoming IRTC entry has two objects made of bicubics, one with
>>176 patches and one with 200 patches
>
>Hand-coded 200+176 patches?! Please tell me you're joking! I tried to
>hand-code a patch object once, but failed rather miserably. Beginning to
>feel inferior here...
Partly joking. They're generated and manipulated by a clever series
of loops and equations, but there is still a lot of hand-tuning and
so on involved, plus the need to have a feel for how the control grid
affects a patch, and the need to correlate the grids of adjacent
patches to avoid creases. The object with 176 patches actually
only has 4 types of patches, but there are multiple instances of
each type. The 200-patch object has four different types of patches
in terms of what they do, but their locations are somewhat random
so the crease-avoidance factor comes into play.
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Margus Ramst wrote:
>
> Ron Parker wrote in message <36cb00d4.0@news.povray.org>...
> >
> >My upcoming IRTC entry has two objects made of bicubics, one with
> >176 patches and one with 200 patches
>
> Hand-coded 200+176 patches?! Please tell me you're joking! I tried to
> hand-code a patch object once, but failed rather miserably. Beginning to
> feel inferior here...
>
> But really, my logic is that it's inefficient to hand-code bicubics (and
> triangle meshes), and I feel no shame using sPatch and mesh editors. So
> consider me a man of low morals.
>
> Margus
Besides it says quite clearly in the Pov docs that Patches are beyond
the capabilites of most users and they recommend using an external
program to generate them for you. If the Pov docs say it's ok to do it
with an external program, then it MUST be considered acceptable, even
to a dedicated Pov snob !!!
I have never seen in the Pov docs where it is recommended that you should
indent your sript on the other hand.
--
Ken Tyler
mailto://tylereng@pacbell.net
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On Wed, 17 Feb 1999 11:54:15 -0800, Ken <tyl### [at] pacbell net> wrote:
>Besides it says quite clearly in the Pov docs that Patches are beyond
>the capabilites of most users and they recommend using an external
>program to generate them for you. If the Pov docs say it's ok to do it
>with an external program, then it MUST be considered acceptable, even
>to a dedicated Pov snob !!!
The truth, as I mentioned a moment ago, is that I do generate them
with a program. It's just that the program is written in POV-script.
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On Wed, 17 Feb 1999 11:54:15 -0800, Ken <tyl### [at] pacbell net> wrote:
>I have never seen in the Pov docs where it is recommended that you should
>indent your sript on the other hand.
Not recommended, perhaps, but from the Language Basics section...
You may add blank lines, spaces or indentations as long as
you do not split any keywords or identifiers.
so it's okay to indent. It won't hurt a bit.
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On Mon, 15 Feb 1999 20:43:40 -0000, "Andrew Cocker"
<and### [at] acocker freeserve co uk> wrote:
>Having only recently discovered this group, I'm curious as to where you're all from.
>
>Andy Cocker
>
>York, England.
>
Hi Andy,
As a fellow Yorkshireman turned Scot I salute you from Hamilton,
Scotland
I'm the geriatric of the group and like hand coding (indented).
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Vahur Krouverk wrote in message <36CB1A90.59769912@fv.aetec.ee>...
>another person (beside M. Ramst) from Tallinn, Estonia.
Closest neighbours thus far, I believe...
Margus
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