POV-Ray : Newsgroups : povray.general : Spotlight through the bedsheets. Server Time
12 Aug 2024 19:35:02 EDT (-0400)
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From: Peter Popov
Subject: Is it that bad?
Date: 5 Feb 1999 23:52:01
Message: <36bcc9cb.3344148@news.povray.org>
On Fri, 05 Feb 1999 13:49:30 +0200, Margus Ramst <mar### [at] peakeduee>
wrote:

>Hey, you _are_ a nut :)

>I'd just make the sheet out of bezier patches and use a simple constant
>scattering media inside. Probably not too dense, so that a little bit of
>non-diffuse transparency would remain.
>
>Margus
>
>Peter Popov wrote:
>> 
>> Well, if you a hardcoding-only POV-Ray nutcake (my ICQ nick is
>> pov-nut) you could  try using the SuperPatch to create a function for
>> an isosurface and use it as 1) an ithersection of two isosurfaces
>> situated closely to make the sheet and 2) a density pattern for a
>> scattering media in the sheet to do the fuzzy light effect you are
>> after.
>> 
>> Just a thought.
>> 
>> Peter

Excerpt from an ICQ chat I had recently, quoted without permission,
but I don't care. I didn't save this chat for obvious reasons but this
one I cut'n'pasted. The chatter's name is changed (he/she was random
anyway)

--------------------
<chatter> What the f&^% is this s*&$$# name pov-nut?

<pov-nut> Well, POV stands for "Persistence of Vision" which is my
favourite program for three-dimensional art, and nut... well, I'm a
nutcake

<chatter> &^%$, a geek! *&^( u, I'm leaving u, u r scaring me
--------------------

So tell me guys, is it really that bad, being a pov-nut?

Peter


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From: Ken
Subject: Re: Is it that bad?
Date: 6 Feb 1999 06:23:05
Message: <36BC25E5.162DC13B@pacbell.net>
Peter Popov wrote:

> So tell me guys, is it really that bad, being a pov-nut?
> 
> Peter

It is good to be bad !

-- 
Ken Tyler

tyl### [at] pacbellnet


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From: Bob Hughes
Subject: Re: Is it that bad?
Date: 8 Feb 1999 04:15:53
Message: <36BEAB26.7C8B49C9@aol.com>
This is rather hilarious and enlightening.
I often encounter people in the offline world who would only have made
out that word "art" there; I know, hard to believe isn't that. But
seeing that was a chat me-thinks there could have even been an ignorance
of that word as well. Maybe the person thought it was "fart" or
something typo'd. (never fear, read between the lines here and you'll
see I'm making fun of "chatter".
In answer to your question, from my point of view, you better not be or
we're all in trouble! LOL

Peter Popov wrote:
> 
> Excerpt from an ICQ chat I had recently, quoted without permission,
> but I don't care. I didn't save this chat for obvious reasons but this
> one I cut'n'pasted. The chatter's name is changed (he/she was random
> anyway)
> 
> --------------------
> <chatter> What the f&^% is this s*&$$# name pov-nut?
> 
> <pov-nut> Well, POV stands for "Persistence of Vision" which is my
> favourite program for three-dimensional art, and nut... well, I'm a
> nutcake
> 
> <chatter> &^%$, a geek! *&^( u, I'm leaving u, u r scaring me
> --------------------
> 
> So tell me guys, is it really that bad, being a pov-nut?
> 
> Peter

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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From: Nathan Kopp
Subject: Re: Spotlight through the bedsheets.
Date: 8 Feb 1999 22:31:27
Message: <36BFAC5F.BEDFE884@Kopp.com>
Are you talking about a light on one side of the sheet illuminating the
the opposite side (the sheet is between you and the light, and you can
see light on the sheet)?  If this is what you want, try using a bezier
patch or a mesh of smooth triangles.  With these objects, light illuminates
both sides of the object.

-Nathan

Jason Scheuerman wrote:
> 
> I've been trying to figure out how to create a scene in which there is a
> light shining through a white linen cloth. For example, if you were to
> take a white bedsheet and hold it up near a lightbulb, you wouldn't see
> the exact outline of the bulb but you would see the light being
> dispersed through the sheet in a fuzzy outline.  (Am I making myself
> clear?)  Anyone know how to accoplish this in POV?
> 
> Jason Scheuerman
> mt### [at] nullnet


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