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From: Basil S  Lewis, MD 
Subject: Optic errors
Date: 15 Nov 1998 18:04:22
Message: <364F5CD1.A650185A@tx.technion.ac.il>
noa### [at] writemecom

I am now learning optics in school, and would like to point out the
following optic errors in POV-Ray. I don't know how realistic pov is
supposed to get, but I hope that one day these errors will be fixed.

1) When I use media/atmospheric light effects, I don't see the light
curving when it goes through lens. It keeps going the way it did.
Morever, if I point a beam into lens and watch where the beam falls on
the other side, I see that the light kept going as if it wasn't
affected. Only if I point the camera at the lens do I see the object
behind the lens in the right way.

2) When I make a wall split to two by a small hole along its height, and
point a light on to it, and then put a board behind, the light just
projects a staight line (as we would expect) but does not show the wave
property effects of light. This effect should produce dark areas across
the board.

I love POV, like all of us, and would love to see it beat nature ;)

 - Noam Lewis
noa### [at] writemecom


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From: Welgan
Subject: Re: Optic errors
Date: 15 Nov 1998 20:00:15
Message: <364F793D.7D67C54D@telusplanet.net>
You need to specify "ior" to see such effects.

Basil S. Lewis, MD. wrote:

> noa### [at] writemecom
>
> I am now learning optics in school, and would like to point out the
> following optic errors in POV-Ray. I don't know how realistic pov is
> supposed to get, but I hope that one day these errors will be fixed.
>
> 1) When I use media/atmospheric light effects, I don't see the light
> curving when it goes through lens. It keeps going the way it did.
> Morever, if I point a beam into lens and watch where the beam falls on
> the other side, I see that the light kept going as if it wasn't
> affected. Only if I point the camera at the lens do I see the object
> behind the lens in the right way.
>
> 2) When I make a wall split to two by a small hole along its height, and
> point a light on to it, and then put a board behind, the light just
> projects a staight line (as we would expect) but does not show the wave
> property effects of light. This effect should produce dark areas across
> the board.
>
> I love POV, like all of us, and would love to see it beat nature ;)
>
>  - Noam Lewis
> noa### [at] writemecom


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From: Margus Ramst
Subject: Re: Optic errors
Date: 16 Nov 1998 05:03:39
Message: <364FF939.764DFB1@peak.edu.ee>
Basil S. Lewis, MD. wrote:
> 
> noa### [at] writemecom
> 
> I am now learning optics in school, and would like to point out the
> following optic errors in POV-Ray. I don't know how realistic pov is
> supposed to get, but I hope that one day these errors will be fixed.
> 
> 1) When I use media/atmospheric light effects, I don't see the light
> curving when it goes through lens. It keeps going the way it did.
> Morever, if I point a beam into lens and watch where the beam falls on
> the other side, I see that the light kept going as if it wasn't
> affected. Only if I point the camera at the lens do I see the object
> behind the lens in the right way.
> 

Do you mean you there are no caustics? Yes, that is a limitation of standard
raytracing. There are methods to do this, but they are very compute intensive
(they often take FOREVER)... Anyway, the methods exist and might be implemented
in future versions of POV... I hope

> 2) When I make a wall split to two by a small hole along its height, and
> point a light on to it, and then put a board behind, the light just
> projects a staight line (as we would expect) but does not show the wave
> property effects of light. This effect should produce dark areas across
> the board.

Light in POV doesn't have wavelengths... I suppose this has beed in some
specialised optical modelling programs, but it might be too much of too little
for the average user.

> 
> I love POV, like all of us, and would love to see it beat nature ;)

Yeah, well nature does have a bit of a head start over the POV-team...

Margus


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From: Hans Wachtmeister
Subject: Re: Optic errors
Date: 16 Nov 1998 06:16:41
Message: <3650092F.C6C9F329@df.lth.se>
Basil S. Lewis, MD. wrote:

> noa### [at] writemecom
>
> I am now learning optics in school, and would like to point out the
> following optic errors in POV-Ray. I don't know how realistic pov is
> supposed to get, but I hope that one day these errors will be fixed.

Ah, I also made this observation when I was working on my submission for the
maths & physics round of the IRTC. I was trying to model a workbench from
the physics lab in school with some optic equipment set up in one of the
classic experiments (like most of my attempts to finish an image I didn't
get it done in time, actually I never finished it). What I saw was that you
can create functional lenses if you specify ior and use Gauss' lens maker
formula. I once created a pair of binoculars this way.

POV physical model is a bit limited though, as you have noticed. Since light
in POV doesn't have wave properties. As strange as it may seem, white light
in POV is monochromatic. In fact all light is treated as monochromatic, you
don't get any spectral separation of light, but you can fake it.

I guess the reason is that POV is not supposed to be a physical
representation of the world, but rather a tool to create beautiful (and some
ugly) images. It would be rather cool though if you could (easily, you can
always fake these things) tell POV that your scene is earth, baheve like it.
Perhaps it is time for a new keyword:

universe{newtonian}

or

universe{POV-rayian}

Hmm, let's see what the future holds for us.

//Hans Wachtmeister


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From: Ron Parker
Subject: Re: Optic errors
Date: 16 Nov 1998 11:01:17
Message: <36504c4d.0@news.povray.org>
On Sun, 15 Nov 1998 23:25:26 +0200, Basil S. Lewis, MD. 
	<lew### [at] txtechnionacil> wrote:
>I am now learning optics in school, and would like to point out the
>following optic errors in POV-Ray. I don't know how realistic pov is
>supposed to get, but I hope that one day these errors will be fixed.

I think "errors" is a bit too strong of a word to describe some
fundamental flaws in the raytracing model.  These are not bugs,
btw, so this discussion should be in .general (note followups)

>1) When I use media/atmospheric light effects, I don't see the light
>curving when it goes through lens. It keeps going the way it did.

The reason this happens is that raytracing traces a ray from the eye 
back to the light.  Since light can travel by many routes, it's impossible
for a raytracer to determine all of the possible routes by which light
could have arrived at the point for which it is determining the illumination.

There is a simulation of refractive caustics built in to POV, but it's 
likely not accurate enough to do optics experiments with.  There are 
statistical methods for doing this sort of thing relatively efficiently
as well, but so far none of them are available for POV.

>2) When I make a wall split to two by a small hole along its height, and
>point a light on to it, and then put a board behind, the light just
>projects a staight line (as we would expect) but does not show the wave
>property effects of light. This effect should produce dark areas across
>the board.

POV also doesn't accurately simulate some other properties of light.  For 
example: variable IOR by frequency (chromatic aberration), fluorescence, 
phosphorescence, and polarization. Nor can it simulate materials with 
spatially varying IOR. There are just some things we shouldn't expect 
from a program whose main purpose is, after all, creating pretty pictures.


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From: Rick
Subject: Re: Optic errors
Date: 17 Nov 1998 19:39:56
Message: <3652175c.0@news.povray.org>
Are we talking refraction here, ie splitting light into its componat colors?

I tried this a whil ago, and failed to achive results, can this be
simulated? - without texture maps which kinda defeat the object?

also will this be implamented in a future version of POV (not like right
now, but at somepoint down the road?)

Rick


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From: Ron Parker
Subject: Re: Optic errors
Date: 18 Nov 1998 08:25:16
Message: <3652cabc.0@news.povray.org>
On Wed, 18 Nov 1998 00:40:30 -0000, Rick <kit### [at] dialpipexcom> wrote:
>Are we talking refraction here, ie splitting light into its componat colors?
>
>I tried this a whil ago, and failed to achive results, can this be
>simulated? - without texture maps which kinda defeat the object?

It can be simulated, but only on direct viewing through the prism or 
other transparent object.  In other words, you won't be able to do
the album cover from "Dark Side of the Moon".

There's a fairly good treatise on modifying POV 3.02 to do dispersion
effects at http://www.newcolor.com/darenw/dswpov/disp.html , though I
wouldn't recommend trying it unless you're relatively familiar with 
the guts of POV.  There's also an include file somewhere that simulates
dispersion, also for version 3.0x, but I don't have a URL for that 
handy.


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From: Julius Klatte
Subject: Re: Optic errors
Date: 19 Nov 1998 20:38:08
Message: <3654c800.0@news.povray.org>
>You need to specify "ior" to see such effects.


I don't think it's that simple. In POV, beams of light will
not be bended by refraction as far as I know.
Point two: the wave-effect (interference) cannot be realised
in a standard way. You'll have to simulate this effect,
since POV doesn't use wavelengths for the different colors
of light... in fact, it doesn't 'think' of light beams as
being waves, but as straight lines.


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From: =Bob
Subject: Re: Optic errors (spectral dispersion)
Date: 21 Nov 1998 00:07:56
Message: <36564aac.0@news.povray.org>
Here's the address to my links page with spectrar.inc there, if that's what is 
mentioned below:

  http://members.aol.com/inversez/index.html

There's an example picture near the bottom, click on that.
Daren Wilson was the reference for making it. He already had a working script 
which produced a good example of the spectral dispersion effect. I added more 
colors to blend and used proxy real-world wavelengths for the spectral 
characteristics (none of this is science, by the way, in the sense that 
POV-Ray is not pure physics-based in the department of light to begin with 
from what I understand, rather the product of realism is probable if enough 
additions were to be used to sort out the rough draft of the ray-tracer). I 
tried for reflection color dispersion too and only got an intolerably slow 
render, no reflection changes visible.
This does NOT work in POV-Ray 3.1*, even with semi-colons ;)

Message <3652cabc.0@news.povray.org>, Ron Parker typed...
>
>On Wed, 18 Nov 1998 00:40:30 -0000, Rick <kit### [at] dialpipexcom> wrote:
>>Are we talking refraction here, ie splitting light into its componat colors?
>>
>>I tried this a whil ago, and failed to achive results, can this be
>>simulated? - without texture maps which kinda defeat the object?
>
>It can be simulated, but only on direct viewing through the prism or 
>other transparent object.  In other words, you won't be able to do
>the album cover from "Dark Side of the Moon".
>
>There's a fairly good treatise on modifying POV 3.02 to do dispersion
>effects at http://www.newcolor.com/darenw/dswpov/disp.html , though I
>wouldn't recommend trying it unless you're relatively familiar with 
>the guts of POV.  There's also an include file somewhere that simulates
>dispersion, also for version 3.0x, but I don't have a URL for that 
>handy.

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.html
=Bob


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From: KillFile
Subject: Re: Optic errors
Date: 29 Nov 1998 09:24:06
Message: <366158BF.AD2AF14B@keldin.com>
Well, there's a new patch up at patch station for just this problem.  Its
called dswpov.  Check it out

Http://www.twysted.net/patchstation/

KillFile

"Basil S. Lewis, MD." wrote:

> noa### [at] writemecom
>
> I am now learning optics in school, and would like to point out the
> following optic errors in POV-Ray. I don't know how realistic pov is
> supposed to get, but I hope that one day these errors will be fixed.
>
> 1) When I use media/atmospheric light effects, I don't see the light
> curving when it goes through lens. It keeps going the way it did.
> Morever, if I point a beam into lens and watch where the beam falls on
> the other side, I see that the light kept going as if it wasn't
> affected. Only if I point the camera at the lens do I see the object
> behind the lens in the right way.
>
> 2) When I make a wall split to two by a small hole along its height, and
> point a light on to it, and then put a board behind, the light just
> projects a staight line (as we would expect) but does not show the wave
> property effects of light. This effect should produce dark areas across
> the board.
>
> I love POV, like all of us, and would love to see it beat nature ;)
>
>  - Noam Lewis
> noa### [at] writemecom


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