POV-Ray : Newsgroups : povray.general : POV-Ray v3.1 beta 6b Server Time
5 Nov 2024 15:54:49 EST (-0500)
  POV-Ray v3.1 beta 6b (Message 1 to 6 of 6)  
From: povray org admin team
Subject: POV-Ray v3.1 beta 6b
Date: 1 Sep 1998 06:41:45
Message: <35ecbfe9.119981634@news.povray.org>
POV-Ray for Windows v3.1 beta 6b will be available from our FTP site shortly.
This has additional editor functionality over beta 6. As the differences are
almost all due to the Windows editor, other platforms may not make a release at
this stage (if they do we'll let you know).

It is likely that we will make a zip file containing just the changed EXE and
DLL's available later on.

Core renderer changes since beta.6

  Added translate, rotate, scale, transform, matrix to material{}
  Added logical function "defined(IDENTIFIER)"
   Note: When #read (MyFile,Var) hits eof, MyFile is closed and 
         it does #undef MyFile automatically.  Its always worked
         this way.  But now you can do...
           #while(defined(MyFile))
             #read(MyFile,Var)
           #end
  Fixed #undef MyMaterial
  Other clean-ups

Windows changes since beta 6

  o Added auto-reload (which also auto-saves when switching away from POVWIN).

  o Fixed problem with Save As not providing a default path and filename.

  o Added printing to editor. This includes optional highlighting of comments
    and two-up printing (i.e. prints two pages on a single sheet of paper).
  
  o Fixed problem with message window sometimes not getting focus (therefore
    preventing UpArrow/DownArrow from scrolling it).
  
  o Added /NORESTORE (also /NR) option to command line. If present, POVWIN's
    editor will not attempt to restore previously opened files. Note that it
    WILL save its state when it exits.

  o Implemented loading files via /EDIT again.

  o Fixed help path problem that affected Windows 95/98 systems.

  o Changed the editor context menu (lots more options, mostly in submenus).

  o Modified the render window region facility to use floats so that when you
    change the size of the render, the region is retained. Also fixed a few
    bugs with this facility at the same time.


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From: Duane Tackett
Subject: Re: POV-Ray v3.1 beta 6b
Date: 1 Sep 1998 07:05:17
Message: <35ebc6dd.0@news.povray.org>
Pov-Team,

    Let me start out by saying you guys have done a tremendous job with pov
ray and I have nothing but respect and admiration for anyone who can write
code like you guys!  My hats off to you.

    BUT, (sorry, don't beat me) in Beta 6 you added a "feature" for
reclaiming potentially lost ram and on the Pentium 100 I have at work this
feature takes total control of my system for almost 5 seconds, total control
meaning I can't move my mouse and anything else I am working on suddenly
becomes unresponsive.  If there a way I can turn this off or is this the way
it is going to be from now on?  Let me know...

--
Duane

Check out my web page.  I just started, so don't laugh too hard.
www.geocities.com/siliconvalley/lab/8407
e-mail me: ddt### [at] junocom

povray.org admin team wrote in message
<35ecbfe9.119981634@news.povray.org>...
>POV-Ray for Windows v3.1 beta 6b will be available from our FTP site
shortly.
>This has additional editor functionality over beta 6. As the differences
are
>almost all due to the Windows editor, other platforms may not make a
release at
>this stage (if they do we'll let you know).
>
>It is likely that we will make a zip file containing just the changed EXE
and
>DLL's available later on.
>
>Core renderer changes since beta.6
>
>  Added translate, rotate, scale, transform, matrix to material{}
>  Added logical function "defined(IDENTIFIER)"
>   Note: When #read (MyFile,Var) hits eof, MyFile is closed and
>         it does #undef MyFile automatically.  Its always worked
>         this way.  But now you can do...
>           #while(defined(MyFile))
>             #read(MyFile,Var)
>           #end
>  Fixed #undef MyMaterial
>  Other clean-ups
>
>Windows changes since beta 6
>
>  o Added auto-reload (which also auto-saves when switching away from
POVWIN).
>
>  o Fixed problem with Save As not providing a default path and filename.
>
>  o Added printing to editor. This includes optional highlighting of
comments
>    and two-up printing (i.e. prints two pages on a single sheet of paper).
>
>  o Fixed problem with message window sometimes not getting focus
(therefore
>    preventing UpArrow/DownArrow from scrolling it).
>
>  o Added /NORESTORE (also /NR) option to command line. If present,
POVWIN's
>    editor will not attempt to restore previously opened files. Note that
it
>    WILL save its state when it exits.
>
>  o Implemented loading files via /EDIT again.
>
>  o Fixed help path problem that affected Windows 95/98 systems.
>
>  o Changed the editor context menu (lots more options, mostly in
submenus).
>
>  o Modified the render window region facility to use floats so that when
you
>    change the size of the render, the region is retained. Also fixed a few
>    bugs with this facility at the same time.
>
>


Post a reply to this message

From: Nieminen Mika
Subject: Re: POV-Ray v3.1 beta 6b
Date: 1 Sep 1998 07:53:57
Message: <35ebd245.0@news.povray.org>
povray.org admin team <new### [at] DESPAMpovrayorg> wrote:
:   Added logical function "defined(IDENTIFIER)"
:    Note: When #read (MyFile,Var) hits eof, MyFile is closed and 
:          it does #undef MyFile automatically.  Its always worked
:          this way.  But now you can do...
:            #while(defined(MyFile))
:              #read(MyFile,Var)
:            #end

  This _is_ a very good feature. Great.

-- 
                                                           - Warp. -


Post a reply to this message

From: Duane Tackett
Subject: Re: POV-Ray v3.1 beta 6b
Date: 1 Sep 1998 08:02:03
Message: <35ebd42b.0@news.povray.org>
Guys,

I just downloaded the newest version and it is telling me that a dll named
ilda32.dll is missing.  Pov Ray won't load.    Just thought you'd like to
know.

--
Duane

Check out my web page.  I just started, so don't laugh too hard.
www.geocities.com/siliconvalley/lab/8407
e-mail me: ddt### [at] junocom

Duane Tackett wrote in message <35ebc6dd.0@news.povray.org>...
>Pov-Team,
>
>    Let me start out by saying you guys have done a tremendous job with pov
>ray and I have nothing but respect and admiration for anyone who can write
>code like you guys!  My hats off to you.
>
>    BUT, (sorry, don't beat me) in Beta 6 you added a "feature" for
>reclaiming potentially lost ram and on the Pentium 100 I have at work this
>feature takes total control of my system for almost 5 seconds, total
control
>meaning I can't move my mouse and anything else I am working on suddenly
>becomes unresponsive.  If there a way I can turn this off or is this the
way
>it is going to be from now on?  Let me know...
>
>--
>Duane
>
>Check out my web page.  I just started, so don't laugh too hard.
>www.geocities.com/siliconvalley/lab/8407
>e-mail me: ddt### [at] junocom
>
>povray.org admin team wrote in message
><35ecbfe9.119981634@news.povray.org>...
>>POV-Ray for Windows v3.1 beta 6b will be available from our FTP site
>shortly.
>>This has additional editor functionality over beta 6. As the differences
>are
>>almost all due to the Windows editor, other platforms may not make a
>release at
>>this stage (if they do we'll let you know).
>>
>>It is likely that we will make a zip file containing just the changed EXE
>and
>>DLL's available later on.
>>
>>Core renderer changes since beta.6
>>
>>  Added translate, rotate, scale, transform, matrix to material{}
>>  Added logical function "defined(IDENTIFIER)"
>>   Note: When #read (MyFile,Var) hits eof, MyFile is closed and
>>         it does #undef MyFile automatically.  Its always worked
>>         this way.  But now you can do...
>>           #while(defined(MyFile))
>>             #read(MyFile,Var)
>>           #end
>>  Fixed #undef MyMaterial
>>  Other clean-ups
>>
>>Windows changes since beta 6
>>
>>  o Added auto-reload (which also auto-saves when switching away from
>POVWIN).
>>
>>  o Fixed problem with Save As not providing a default path and filename.
>>
>>  o Added printing to editor. This includes optional highlighting of
>comments
>>    and two-up printing (i.e. prints two pages on a single sheet of
paper).
>>
>>  o Fixed problem with message window sometimes not getting focus
>(therefore
>>    preventing UpArrow/DownArrow from scrolling it).
>>
>>  o Added /NORESTORE (also /NR) option to command line. If present,
>POVWIN's
>>    editor will not attempt to restore previously opened files. Note that
>it
>>    WILL save its state when it exits.
>>
>>  o Implemented loading files via /EDIT again.
>>
>>  o Fixed help path problem that affected Windows 95/98 systems.
>>
>>  o Changed the editor context menu (lots more options, mostly in
>submenus).
>>
>>  o Modified the render window region facility to use floats so that when
>you
>>    change the size of the render, the region is retained. Also fixed a
few
>>    bugs with this facility at the same time.
>>
>>
>
>


Post a reply to this message

From: povray org admin team
Subject: Re: POV-Ray v3.1 beta 6b
Date: 1 Sep 1998 09:52:52
Message: <35ebed94.1181809@news.povray.org>
"Duane Tackett" <ddt### [at] junocom> wrote:

>Guys,
>
>I just downloaded the newest version and it is telling me that a dll named
>ilda32.dll is missing.  Pov Ray won't load.    Just thought you'd like to
>know.

ouch. thanks for saying so. it doesn't actually need it, Windows just thinks it
does :(

the files will be replaced with an updated version with that dependency
removed. we'll also post a zip file with just the required files for the b6-b6b
upgrade (which will also fix this problem if you've already downloaded).


Post a reply to this message

From: povray org admin team
Subject: Re: POV-Ray v3.1 beta 6b
Date: 1 Sep 1998 09:58:05
Message: <35ecee32.1339195@news.povray.org>
>reclaiming potentially lost ram and on the Pentium 100 I have at work this
>feature takes total control of my system for almost 5 seconds, total control
>meaning I can't move my mouse and anything else I am working on suddenly
>becomes unresponsive.  If there a way I can turn this off or is this the way
>it is going to be from now on?  Let me know...

It's a single function call that we make to release memory. I can't see any
reason why that should lock your system solid for 5 seconds, though if it's
allocated a huge amount of swap the OS may thrash the disk a bit.

Also, it was not added in beta 6 as you suggest - it came in with beta 5, which
is well over a month ago.


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